X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcamera.h;h=11d42985c7bd4719a2073c4c16919b69b03b9979;hb=46921b54c8252bb535a3b2cb7be97eb38e66eaed;hp=cea9c35ef9d02ae2e91769eb6bba3d8e1159c8a6;hpb=955e7cada42e099016879332e71863e46075d72b;p=libs%2Fgl.git diff --git a/source/camera.h b/source/camera.h index cea9c35e..11d42985 100644 --- a/source/camera.h +++ b/source/camera.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_CAMERA_H_ #define MSP_GL_CAMERA_H_ @@ -17,7 +10,7 @@ namespace GL { class Camera { private: - float fov; + Geometry::Angle fov; float aspect; // Some compilers have "near" and "far" keywords float clip_near; @@ -30,10 +23,10 @@ private: public: Camera(); - void set_field_of_view(float); + void set_field_of_view(const Geometry::Angle &); void set_aspect(float); void set_depth_clip(float, float); - float get_field_of_view() const { return fov; } + const Geometry::Angle &get_field_of_view() const { return fov; } float get_aspect() const { return aspect; } float get_near_clip() const { return clip_near; } float get_far_clip() const { return clip_far; } @@ -45,8 +38,10 @@ public: const Vector3 &get_position() const { return position; } const Vector3 &get_look_direction() const { return look_dir; } const Vector3 &get_up_direction() const { return up_dir; } + const Matrix &get_matrix() const { return matrix; } Vector3 project(const Vector4 &) const; + Vector3 project(const Vector3 &) const; Vector4 unproject(const Vector4 &) const; void apply() const;