X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcamera.h;h=0390607d5dafd31ffadb22f25ce0cda0a99f5537;hb=5172d32d67595ea0b70184fadcfcb8e023cccbc8;hp=8be79abf9715195d0c5feb978b239c8c925bfa9c;hpb=8f2430208cfa7bb9dc5bd655dde88acc21db54d2;p=libs%2Fgl.git diff --git a/source/camera.h b/source/camera.h index 8be79abf..0390607d 100644 --- a/source/camera.h +++ b/source/camera.h @@ -8,6 +8,7 @@ Distributed under the LGPL #ifndef MSP_GL_CAMERA_H_ #define MSP_GL_CAMERA_H_ +#include "matrix.h" #include "vector.h" namespace Msp { @@ -24,7 +25,7 @@ private: Vector3 position; Vector3 look_dir; Vector3 up_dir; - float matrix[16]; + Matrix matrix; public: Camera(); @@ -32,6 +33,10 @@ public: void set_field_of_view(float); void set_aspect(float); void set_depth_clip(float, float); + float get_field_of_view() const { return fov; } + float get_aspect() const { return aspect; } + float get_near_clip() const { return clip_near; } + float get_far_clip() const { return clip_far; } void set_position(const Vector3 &); void set_look_direction(const Vector3 &); @@ -40,6 +45,7 @@ public: const Vector3 &get_position() const { return position; } const Vector3 &get_look_direction() const { return look_dir; } const Vector3 &get_up_direction() const { return up_dir; } + const Matrix &get_matrix() const { return matrix; } Vector3 project(const Vector4 &) const; Vector4 unproject(const Vector4 &) const;