X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcamera.cpp;h=e7c925c99064a8f911a694fb733281f9fcca1e5f;hb=05d70b38a546f35a7687cae6ae3fcd6ab78898b2;hp=ba8ff718d136744dbff8261d73b887a21258ef76;hpb=aa4d7203c90083af7fbcbe8368e55ad2f29d5ff1;p=libs%2Fgl.git diff --git a/source/camera.cpp b/source/camera.cpp index ba8ff718..e7c925c9 100644 --- a/source/camera.cpp +++ b/source/camera.cpp @@ -85,6 +85,14 @@ void Camera::look_at(const Vector3 &p) set_look_direction(p-position); } +void Camera::set_object_matrix(const Matrix &m) +{ + position = m.column(3).slice<3>(0); + look_dir = normalize(-m.column(2).slice<3>(0)); + up_dir = normalize(m.column(1).slice<3>(0)); + update_object_matrix(); +} + Vector3 Camera::project(const Vector4 &p) const { Vector4 r = proj_matrix*(view_matrix*p); @@ -99,10 +107,15 @@ Vector3 Camera::project(const Vector3 &p) const Vector4 Camera::unproject(const Vector4 &p) const { Vector4 r = invert(proj_matrix)*Vector4(p.x, p.y, p.z, 1.0f); - r = object_matrix*Vector4(r.x, r.y, r.z, p.w); + r = matrix*Vector4(r.x/r.w, r.y/r.w, r.z/r.w, p.w); return r; } +Vector3 Camera::unproject(const Vector3 &p) const +{ + return unproject(Vector4(p.x, p.y, p.z, 1.0f)).slice<3>(0); +} + void Camera::apply() const { MatrixStack::projection() = proj_matrix; @@ -132,8 +145,8 @@ void Camera::update_object_matrix() columns[1] = compose(cross(right_dir, look_dir), 0.0f); columns[2] = compose(-look_dir, 0.0f); columns[3] = compose(position, 1.0f); - object_matrix = Matrix::from_columns(columns); - view_matrix = invert(object_matrix); + matrix = Matrix::from_columns(columns); + view_matrix = invert(matrix); } } // namespace GL