X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcamera.cpp;h=d119e1eff1b67245b9fca74c4058b5d5077af8e3;hb=af7ffc9c72e30ae377476f76a51a6676dd6e89aa;hp=a0c89e0efb6c2129354efa273545bb20605008b6;hpb=c90cc1f31a285ed2ef21a21b5610837425d1ef51;p=libs%2Fgl.git diff --git a/source/camera.cpp b/source/camera.cpp index a0c89e0e..d119e1ef 100644 --- a/source/camera.cpp +++ b/source/camera.cpp @@ -82,7 +82,7 @@ void Camera::look_at(const Vector3 &p) Vector3 Camera::project(const Vector4 &p) const { Vector4 r = proj_matrix*(view_matrix*p); - return Vector3(r)/r.w; + return r.slice<3>(0)/r.w; } Vector3 Camera::project(const Vector3 &p) const @@ -105,7 +105,7 @@ void Camera::apply() const void Camera::update_projection_matrix() { - float frustum_h = tan(fov/2.0f)*clip_near; + float frustum_h = (fov!=Geometry::Angle::zero() ? tan(fov/2.0f)*clip_near : height/2); float frustum_w = frustum_h*aspect; float left = frustum_w*(frustum_x-1.0f); float right = frustum_w*(frustum_x+1.0f); @@ -121,10 +121,10 @@ void Camera::update_object_matrix() { Vector3 right_dir = normalize(cross(look_dir, up_dir)); Vector4 columns[4]; - columns[0] = Vector4(right_dir, 0.0f); - columns[1] = Vector4(cross(right_dir, look_dir), 0.0f); - columns[2] = Vector4(-look_dir, 0.0f); - columns[3] = Vector4(position, 1.0f); + columns[0] = compose(right_dir, 0.0f); + columns[1] = compose(cross(right_dir, look_dir), 0.0f); + columns[2] = compose(-look_dir, 0.0f); + columns[3] = compose(position, 1.0f); object_matrix = Matrix::from_columns(columns); view_matrix = invert(object_matrix); }