X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcamera.cpp;fp=source%2Fcamera.cpp;h=a3ab730d98ddd06ed167a8a0bd739b0e56554890;hb=60ca0094db80ea88ad546c98866f73a8d152e02b;hp=406135796f3e10c1cc0135cb23a097ee51e32259;hpb=ca12f072923156f02b316b72e3b38bdb8cda5ebc;p=libs%2Fgl.git diff --git a/source/camera.cpp b/source/camera.cpp index 40613579..a3ab730d 100644 --- a/source/camera.cpp +++ b/source/camera.cpp @@ -6,7 +6,7 @@ namespace Msp { namespace GL { Camera::Camera(): - fov(M_PI/4), + fov(Geometry::Angle::from_turns(0.125)), aspect(4.0/3.0), clip_near(0.1), clip_far(10), @@ -15,7 +15,7 @@ Camera::Camera(): up_dir(0, 1, 0) { } -void Camera::set_field_of_view(float f) +void Camera::set_field_of_view(const Geometry::Angle &f) { fov = f; } @@ -58,7 +58,7 @@ void Camera::look_at(const Vector3 &p) Vector3 Camera::project(const Vector4 &p) const { - float frustum_h = tan(fov/2); + float frustum_h = tan(fov/2.0f); float frustum_w = frustum_h*aspect; float z_range = clip_far-clip_near; @@ -75,7 +75,7 @@ Vector3 Camera::project(const Vector3 &p) const Vector4 Camera::unproject(const Vector4 &p) const { - float frustum_h = tan(fov/2); + float frustum_h = tan(fov/2.0f); float frustum_w = frustum_h*aspect; float z_range = clip_far-clip_near;