X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbutton.h;h=e75ba9f33a53db37669b0ec34f6433d7ee0b8331;hb=c8291177b545ec81930603a5915234a60296db51;hp=8bd2d315c26cb8439ad3cb9a5cd30a7162f7f7f3;hpb=c062ca892fc6e10f74a76991b5d4b4349c046b5f;p=libs%2Fgltk.git diff --git a/source/button.h b/source/button.h index 8bd2d31..e75ba9f 100644 --- a/source/button.h +++ b/source/button.h @@ -2,26 +2,54 @@ #define MSP_GLTK_BUTTON_H_ #include +#include +#include "text.h" #include "widget.h" namespace Msp { namespace GLtk { +/** +A clickable button widget. Buttons can have a text label, which is displayed +in a spacial part "text". +*/ class Button: public Widget { public: + class Loader: public DataFile::DerivedObjectLoader + { + public: + Loader(Button &); + private: + void text(const std::string &); + }; + sigc::signal signal_clicked; - Button(const Resources &, const std::string & =std::string()); - void set_text(const std::string &); - void button_press(int, int, unsigned); - void button_release(int, int, unsigned); private: - std::string text; + Text text; + const GL::Texture2D *icon; bool pressed; - const char *get_class() const { return "button"; } - void render_part(const Part &) const; +public: + Button(const std::string & = std::string()); + + virtual const char *get_class() const { return "button"; } + + virtual void autosize(); + + void set_text(const std::string &); + void set_icon(const GL::Texture2D *); + +private: + virtual void rebuild_special(const Part &); + +public: + virtual void button_press(int, int, unsigned); + virtual void button_release(int, int, unsigned); + virtual void pointer_motion(int, int); +private: + virtual void on_style_change(); }; } // namespace GLtk