X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbutton.h;h=d13a4c094c22deade08f6fcbe9e0fcf4b656857a;hb=aab3c89d03c1a99cb91ff1870775b2c44806bb79;hp=8bd2d315c26cb8439ad3cb9a5cd30a7162f7f7f3;hpb=c062ca892fc6e10f74a76991b5d4b4349c046b5f;p=libs%2Fgltk.git diff --git a/source/button.h b/source/button.h index 8bd2d31..d13a4c0 100644 --- a/source/button.h +++ b/source/button.h @@ -1,27 +1,51 @@ +/* $Id$ + +This file is part of libmspgltk +Copyright © 2007, 2009 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + #ifndef MSP_GLTK_BUTTON_H_ #define MSP_GLTK_BUTTON_H_ #include +#include #include "widget.h" namespace Msp { namespace GLtk { +/** +A clickable button widget. Buttons can have a text label, which is displayed +in a spacial part "text". +*/ class Button: public Widget { public: - sigc::signal signal_clicked; + class Loader: public Widget::Loader + { + public: + Loader(Button &); + Button &get_object() const; + }; - Button(const Resources &, const std::string & =std::string()); - void set_text(const std::string &); - void button_press(int, int, unsigned); - void button_release(int, int, unsigned); private: std::string text; + const GL::Texture2D *icon; bool pressed; - const char *get_class() const { return "button"; } - void render_part(const Part &) const; +public: + sigc::signal signal_clicked; + + Button(const Resources &, const std::string & =std::string()); + void set_text(const std::string &); + void set_icon(const GL::Texture2D *); + virtual void button_press(int, int, unsigned); + virtual void button_release(int, int, unsigned); + virtual void pointer_motion(int, int); +private: + virtual const char *get_class() const { return "button"; } + virtual void render_special(const Part &) const; }; } // namespace GLtk