X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbutton.h;h=962b2e11908e0608b2ced7133274a0d0e648ec59;hb=81c4024fb6acf37df702a803dc4efdf82a81525a;hp=841786c4def84f7795197dbfd623e182ed2a35df;hpb=a38c924ff32081f5cd67c2b0e2d5ca61f0e99de2;p=libs%2Fgltk.git diff --git a/source/button.h b/source/button.h index 841786c..962b2e1 100644 --- a/source/button.h +++ b/source/button.h @@ -2,35 +2,58 @@ #define MSP_GLTK_BUTTON_H_ #include +#include +#include "mspgltk_api.h" +#include "text.h" #include "widget.h" namespace Msp { namespace GLtk { -class Button: public Widget +/** +A clickable button widget. Buttons can have a text label, which is displayed +in a spacial part "text". +*/ +class MSPGLTK_API Button: public Widget { public: - class Loader: public Widget::Loader + class MSPGLTK_API Loader: public DataFile::DerivedObjectLoader { public: Loader(Button &); - Button &get_object() const; + private: + void text(const std::string &); }; sigc::signal signal_clicked; - Button(const Resources &, const std::string & =std::string()); +private: + Text text; + const GL::Texture2D *icon = nullptr; + bool pressed = false; + +public: + Button(const std::string & = std::string()); + + virtual const char *get_class() const { return "button"; } + +private: + virtual void autosize_special(const Part &, Geometry &) const; + +public: void set_text(const std::string &); - void button_press(int, int, unsigned); - void button_release(int, int, unsigned); - void pointer_enter(); - void pointer_leave(); + void set_icon(const GL::Texture2D *); + private: - std::string text; - bool pressed; + virtual void rebuild_special(const Part &); - const char *get_class() const { return "button"; } - void render_part(const Part &) const; +public: + virtual void button_press(int, int, unsigned); + virtual void button_release(int, int, unsigned); + virtual void pointer_motion(int, int); + virtual bool navigate(Navigation); +private: + virtual void on_style_change(); }; } // namespace GLtk