X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbutton.h;h=962b2e11908e0608b2ced7133274a0d0e648ec59;hb=81c4024fb6acf37df702a803dc4efdf82a81525a;hp=31d87e1f0ba806f5dfc100c1c6bde41b20cb3a6c;hpb=1e06dc208a02e68cf1bb127927e3ad5af3657c58;p=libs%2Fgltk.git diff --git a/source/button.h b/source/button.h index 31d87e1..962b2e1 100644 --- a/source/button.h +++ b/source/button.h @@ -1,15 +1,9 @@ -/* $Id$ - -This file is part of libmspgltk -Copyright © 2007, 2009 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GLTK_BUTTON_H_ #define MSP_GLTK_BUTTON_H_ #include #include +#include "mspgltk_api.h" #include "text.h" #include "widget.h" @@ -20,10 +14,10 @@ namespace GLtk { A clickable button widget. Buttons can have a text label, which is displayed in a spacial part "text". */ -class Button: public Widget +class MSPGLTK_API Button: public Widget { public: - class Loader: public Widget::Loader + class MSPGLTK_API Loader: public DataFile::DerivedObjectLoader { public: Loader(Button &); @@ -31,23 +25,35 @@ public: void text(const std::string &); }; + sigc::signal signal_clicked; + private: Text text; - const GL::Texture2D *icon; - bool pressed; + const GL::Texture2D *icon = nullptr; + bool pressed = false; public: - sigc::signal signal_clicked; + Button(const std::string & = std::string()); + + virtual const char *get_class() const { return "button"; } - Button(const Resources &, const std::string & =std::string()); +private: + virtual void autosize_special(const Part &, Geometry &) const; + +public: void set_text(const std::string &); void set_icon(const GL::Texture2D *); + +private: + virtual void rebuild_special(const Part &); + +public: virtual void button_press(int, int, unsigned); virtual void button_release(int, int, unsigned); virtual void pointer_motion(int, int); + virtual bool navigate(Navigation); private: - virtual const char *get_class() const { return "button"; } - virtual void render_special(const Part &) const; + virtual void on_style_change(); }; } // namespace GLtk