X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbutton.h;h=962b2e11908e0608b2ced7133274a0d0e648ec59;hb=81c4024fb6acf37df702a803dc4efdf82a81525a;hp=08c135dc53578b4e3ca438cca65bba04f70d8d8e;hpb=43ac7c4514658754d09552463425bcd344fb9ded;p=libs%2Fgltk.git diff --git a/source/button.h b/source/button.h index 08c135d..962b2e1 100644 --- a/source/button.h +++ b/source/button.h @@ -1,15 +1,9 @@ -/* $Id$ - -This file is part of libmspgltk -Copyright © 2007-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GLTK_BUTTON_H_ #define MSP_GLTK_BUTTON_H_ #include #include +#include "mspgltk_api.h" #include "text.h" #include "widget.h" @@ -20,10 +14,10 @@ namespace GLtk { A clickable button widget. Buttons can have a text label, which is displayed in a spacial part "text". */ -class Button: public Widget +class MSPGLTK_API Button: public Widget { public: - class Loader: public Widget::Loader + class MSPGLTK_API Loader: public DataFile::DerivedObjectLoader { public: Loader(Button &); @@ -35,26 +29,29 @@ public: private: Text text; - const GL::Texture2D *icon; - bool pressed; + const GL::Texture2D *icon = nullptr; + bool pressed = false; public: Button(const std::string & = std::string()); virtual const char *get_class() const { return "button"; } - virtual void autosize(); +private: + virtual void autosize_special(const Part &, Geometry &) const; +public: void set_text(const std::string &); void set_icon(const GL::Texture2D *); private: - virtual void render_special(const Part &) const; + virtual void rebuild_special(const Part &); public: virtual void button_press(int, int, unsigned); virtual void button_release(int, int, unsigned); virtual void pointer_motion(int, int); + virtual bool navigate(Navigation); private: virtual void on_style_change(); };