X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbutton.h;h=844fe88c30fe786d9c460030f35a87ad11f78a10;hb=HEAD;hp=edf0b62bf94e2c7198f7cc5ab567b6f6246f11f7;hpb=d2d5b4c4dedf90a42dd2baff8334318b1d000f64;p=libs%2Fgltk.git diff --git a/source/button.h b/source/button.h index edf0b62..22426ca 100644 --- a/source/button.h +++ b/source/button.h @@ -3,6 +3,7 @@ #include #include +#include "mspgltk_api.h" #include "text.h" #include "widget.h" @@ -13,13 +14,14 @@ namespace GLtk { A clickable button widget. Buttons can have a text label, which is displayed in a spacial part "text". */ -class Button: public Widget +class MSPGLTK_API Button: public Widget { public: - class Loader: public DataFile::DerivedObjectLoader + class MSPGLTK_API Loader: public DataFile::DerivedObjectLoader { public: Loader(Button &); + private: void text(const std::string &); }; @@ -28,30 +30,31 @@ public: private: Text text; - const GL::Texture2D *icon; - bool pressed; + const GL::Texture2D *icon = nullptr; + bool pressed = false; public: Button(const std::string & = std::string()); - virtual const char *get_class() const { return "button"; } + const char *get_class() const override { return "button"; } private: - virtual void autosize_special(const Part &, Geometry &); + void autosize_special(const Part &, Geometry &) const override; public: void set_text(const std::string &); void set_icon(const GL::Texture2D *); private: - virtual void rebuild_special(const Part &); + void rebuild_special(const Part &) override; public: - virtual void button_press(int, int, unsigned); - virtual void button_release(int, int, unsigned); - virtual void pointer_motion(int, int); + void button_press(int, int, unsigned) override; + void button_release(int, int, unsigned) override; + void pointer_motion(int, int) override; + bool navigate(Navigation) override; private: - virtual void on_style_change(); + void on_style_change() override; }; } // namespace GLtk