X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbutton.h;h=844fe88c30fe786d9c460030f35a87ad11f78a10;hb=HEAD;hp=8d4c3c6c2de27081ecf782bdf127035f0c0b9167;hpb=2bdaf4955fdb94e73704adcdcf0adc2b353f0ff0;p=libs%2Fgltk.git diff --git a/source/button.h b/source/button.h index 8d4c3c6..22426ca 100644 --- a/source/button.h +++ b/source/button.h @@ -1,15 +1,9 @@ -/* $Id$ - -This file is part of libmspgltk -Copyright © 2007-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GLTK_BUTTON_H_ #define MSP_GLTK_BUTTON_H_ #include #include +#include "mspgltk_api.h" #include "text.h" #include "widget.h" @@ -20,13 +14,14 @@ namespace GLtk { A clickable button widget. Buttons can have a text label, which is displayed in a spacial part "text". */ -class Button: public Widget +class MSPGLTK_API Button: public Widget { public: - class Loader: public Widget::Loader + class MSPGLTK_API Loader: public DataFile::DerivedObjectLoader { public: Loader(Button &); + private: void text(const std::string &); }; @@ -35,26 +30,31 @@ public: private: Text text; - const GL::Texture2D *icon; - bool pressed; + const GL::Texture2D *icon = nullptr; + bool pressed = false; public: Button(const std::string & = std::string()); - virtual const char *get_class() const { return "button"; } + const char *get_class() const override { return "button"; } +private: + void autosize_special(const Part &, Geometry &) const override; + +public: void set_text(const std::string &); void set_icon(const GL::Texture2D *); private: - virtual void render_special(const Part &) const; + void rebuild_special(const Part &) override; public: - virtual void button_press(int, int, unsigned); - virtual void button_release(int, int, unsigned); - virtual void pointer_motion(int, int); + void button_press(int, int, unsigned) override; + void button_release(int, int, unsigned) override; + void pointer_motion(int, int) override; + bool navigate(Navigation) override; private: - virtual void on_style_change(); + void on_style_change() override; }; } // namespace GLtk