X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbutton.h;h=844fe88c30fe786d9c460030f35a87ad11f78a10;hb=HEAD;hp=63159ee2318dcc6cd1ecf81e47d8b22797b2fee9;hpb=50bf1ef2e2c3c38de20f6996a6c5ed0066111177;p=libs%2Fgltk.git diff --git a/source/button.h b/source/button.h index 63159ee..22426ca 100644 --- a/source/button.h +++ b/source/button.h @@ -1,14 +1,10 @@ -/* $Id$ - -This file is part of libmspgltk -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GLTK_BUTTON_H_ #define MSP_GLTK_BUTTON_H_ #include +#include +#include "mspgltk_api.h" +#include "text.h" #include "widget.h" namespace Msp { @@ -18,31 +14,47 @@ namespace GLtk { A clickable button widget. Buttons can have a text label, which is displayed in a spacial part "text". */ -class Button: public Widget +class MSPGLTK_API Button: public Widget { public: - class Loader: public Widget::Loader + class MSPGLTK_API Loader: public DataFile::DerivedObjectLoader { public: Loader(Button &); - Button &get_object() const; + + private: + void text(const std::string &); }; + sigc::signal signal_clicked; + private: - std::string text; - bool pressed; + Text text; + const GL::Texture2D *icon = nullptr; + bool pressed = false; public: - sigc::signal signal_clicked; + Button(const std::string & = std::string()); + + const char *get_class() const override { return "button"; } - Button(const Resources &, const std::string & =std::string()); +private: + void autosize_special(const Part &, Geometry &) const override; + +public: void set_text(const std::string &); - virtual void button_press(int, int, unsigned); - virtual void button_release(int, int, unsigned); - virtual void pointer_leave(); + void set_icon(const GL::Texture2D *); + +private: + void rebuild_special(const Part &) override; + +public: + void button_press(int, int, unsigned) override; + void button_release(int, int, unsigned) override; + void pointer_motion(int, int) override; + bool navigate(Navigation) override; private: - virtual const char *get_class() const { return "button"; } - virtual void render_special(const Part &) const; + void on_style_change() override; }; } // namespace GLtk