X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbutton.h;h=79045150a71a28f98d3a996ffa7cc907487dad42;hb=707b59d45ae50b69c94918f8f74313283b304597;hp=407e2f950bfb04424796aaf312f11c9c4a98e553;hpb=c1f038acb91eb3bfaa34dfd4729d19ed3f871a42;p=libs%2Fgltk.git diff --git a/source/button.h b/source/button.h index 407e2f9..7904515 100644 --- a/source/button.h +++ b/source/button.h @@ -2,26 +2,56 @@ #define MSP_GLTK_BUTTON_H_ #include +#include +#include "text.h" #include "widget.h" namespace Msp { namespace GLtk { +/** +A clickable button widget. Buttons can have a text label, which is displayed +in a spacial part "text". +*/ class Button: public Widget { public: + class Loader: public DataFile::DerivedObjectLoader + { + public: + Loader(Button &); + private: + void text(const std::string &); + }; + sigc::signal signal_clicked; - Button(const Resources &, const std::string & =std::string()); - void set_text(const std::string &); private: - std::string text; + Text text; + const GL::Texture2D *icon; bool pressed; - const char *get_class() const { return "button"; } - void render_part(const Part &) const; - void on_button_press(int, int, unsigned); - void on_button_release(int, int, unsigned); +public: + Button(const std::string & = std::string()); + + virtual const char *get_class() const { return "button"; } + +private: + virtual void autosize_special(const Part &, Geometry &) const; + +public: + void set_text(const std::string &); + void set_icon(const GL::Texture2D *); + +private: + virtual void rebuild_special(const Part &); + +public: + virtual void button_press(int, int, unsigned); + virtual void button_release(int, int, unsigned); + virtual void pointer_motion(int, int); +private: + virtual void on_style_change(); }; } // namespace GLtk