X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbutton.h;h=687f5dd74e3cee22bd2310b0a02dc718feeda0b5;hb=0af3c2393bd00f39db3bfaf5b78a7a44f0fd5ff1;hp=407e2f950bfb04424796aaf312f11c9c4a98e553;hpb=c1f038acb91eb3bfaa34dfd4729d19ed3f871a42;p=libs%2Fgltk.git diff --git a/source/button.h b/source/button.h index 407e2f9..687f5dd 100644 --- a/source/button.h +++ b/source/button.h @@ -1,27 +1,55 @@ +/* $Id$ + +This file is part of libmspgltk +Copyright © 2007, 2009 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + #ifndef MSP_GLTK_BUTTON_H_ #define MSP_GLTK_BUTTON_H_ #include +#include +#include "text.h" #include "widget.h" namespace Msp { namespace GLtk { +/** +A clickable button widget. Buttons can have a text label, which is displayed +in a spacial part "text". +*/ class Button: public Widget { +public: + class Loader: public Widget::Loader + { + public: + Loader(Button &); + private: + void text(const std::string &); + }; + +private: + Text text; + const GL::Texture2D *icon; + bool pressed; + public: sigc::signal signal_clicked; Button(const Resources &, const std::string & =std::string()); void set_text(const std::string &); + void set_icon(const GL::Texture2D *); + virtual void button_press(int, int, unsigned); + virtual void button_release(int, int, unsigned); + virtual void pointer_motion(int, int); private: - std::string text; - bool pressed; + virtual const char *get_class() const { return "button"; } + virtual void render_special(const Part &) const; - const char *get_class() const { return "button"; } - void render_part(const Part &) const; - void on_button_press(int, int, unsigned); - void on_button_release(int, int, unsigned); + virtual void on_style_change(); }; } // namespace GLtk