X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbutton.h;h=31009c731ec1d3cae065e98ca0e286f771aee1f2;hb=c1faa54a3218b53757b8b55de0ff8aa64412253b;hp=841786c4def84f7795197dbfd623e182ed2a35df;hpb=a38c924ff32081f5cd67c2b0e2d5ca61f0e99de2;p=libs%2Fgltk.git diff --git a/source/button.h b/source/button.h index 841786c..31009c7 100644 --- a/source/button.h +++ b/source/button.h @@ -2,11 +2,17 @@ #define MSP_GLTK_BUTTON_H_ #include +#include +#include "text.h" #include "widget.h" namespace Msp { namespace GLtk { +/** +A clickable button widget. Buttons can have a text label, which is displayed +in a spacial part "text". +*/ class Button: public Widget { public: @@ -14,23 +20,36 @@ public: { public: Loader(Button &); - Button &get_object() const; + private: + void text(const std::string &); }; sigc::signal signal_clicked; - Button(const Resources &, const std::string & =std::string()); - void set_text(const std::string &); - void button_press(int, int, unsigned); - void button_release(int, int, unsigned); - void pointer_enter(); - void pointer_leave(); private: - std::string text; + Text text; + const GL::Texture2D *icon; bool pressed; - const char *get_class() const { return "button"; } - void render_part(const Part &) const; +public: + Button(const std::string & = std::string()); + + virtual const char *get_class() const { return "button"; } + + virtual void autosize(); + + void set_text(const std::string &); + void set_icon(const GL::Texture2D *); + +private: + virtual void render_special(const Part &) const; + +public: + virtual void button_press(int, int, unsigned); + virtual void button_release(int, int, unsigned); + virtual void pointer_motion(int, int); +private: + virtual void on_style_change(); }; } // namespace GLtk