X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbutton.h;h=2af9cf9d02c520b8cc1beb39f6b5f12230f249c5;hb=56c41b294aa47a38ac3e1be70d4868f260cb4274;hp=ea96a7d01b69518d47d5bcb406406f1f653e186e;hpb=ed9873ba7ee862ad76937f579fe371c1a27d5715;p=libs%2Fgltk.git diff --git a/source/button.h b/source/button.h index ea96a7d..2af9cf9 100644 --- a/source/button.h +++ b/source/button.h @@ -1,14 +1,10 @@ -/* $Id$ - -This file is part of libmspgltk -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GLTK_BUTTON_H_ #define MSP_GLTK_BUTTON_H_ #include +#include +#include "mspgltk_api.h" +#include "text.h" #include "widget.h" namespace Msp { @@ -18,32 +14,46 @@ namespace GLtk { A clickable button widget. Buttons can have a text label, which is displayed in a spacial part "text". */ -class Button: public Widget +class MSPGLTK_API Button: public Widget { public: - class Loader: public Widget::Loader + class MSPGLTK_API Loader: public DataFile::DerivedObjectLoader { public: Loader(Button &); - Button &get_object() const; + private: + void text(const std::string &); }; + sigc::signal signal_clicked; + private: - std::string text; + Text text; + const GL::Texture2D *icon; bool pressed; public: - sigc::signal signal_clicked; + Button(const std::string & = std::string()); + + virtual const char *get_class() const { return "button"; } - Button(const Resources &, const std::string & =std::string()); +private: + virtual void autosize_special(const Part &, Geometry &) const; + +public: void set_text(const std::string &); + void set_icon(const GL::Texture2D *); + +private: + virtual void rebuild_special(const Part &); + +public: virtual void button_press(int, int, unsigned); virtual void button_release(int, int, unsigned); - virtual void pointer_enter(); - virtual void pointer_leave(); + virtual void pointer_motion(int, int); + virtual bool navigate(Navigation); private: - virtual const char *get_class() const { return "button"; } - virtual void render_special(const Part &) const; + virtual void on_style_change(); }; } // namespace GLtk