X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbuilders%2Fsequencetemplate.h;h=9de2082d9ab68bdba42b112da51e1e460fa6fd20;hb=31ae3e3c4a28ac2ec97cc3efaa25adbf1511aadc;hp=5c5b04b5fc5f315a664ad91cdd319475f7be101f;hpb=dff7004fa078d55911664c0f513b5dc6c9449420;p=libs%2Fgl.git diff --git a/source/builders/sequencetemplate.h b/source/builders/sequencetemplate.h index 5c5b04b5..9de2082d 100644 --- a/source/builders/sequencetemplate.h +++ b/source/builders/sequencetemplate.h @@ -6,14 +6,16 @@ #include #include #include "blend.h" +#include "depthtest.h" #include "postprocessor.h" #include "predicate.h" +#include "stenciltest.h" namespace Msp { namespace GL { -class DepthTest; class Lighting; +class Renderable; class SequenceTemplate { @@ -55,35 +57,45 @@ public: void multisample(unsigned); void multisample_range(unsigned, unsigned); void postprocessor(const std::string &); - void step(const std::string &, const std::string &); + void step(const std::string &); + void step_with_slot(const std::string &, const std::string &); }; struct Step { class Loader: public DataFile::CollectionObjectLoader { + private: + std::string inline_base_name; + public: Loader(Step &); Loader(Step &, Collection &); private: void init(); - void blend(BlendFactor, BlendFactor); - void blend_predefined(const std::string &); - void depth_test(Predicate); - void depth_test_predefined(const std::string &); + public: + void set_inline_base_name(const std::string &); + + private: + void blend(); + void blend_factors(BlendFactor, BlendFactor); + void depth_test(); + void depth_compare(Predicate); void lighting(const std::string &); void lighting_inline(); - // TODO requires support for scenes in Resources - //void scene(const std::string &); + void object(const std::string &); + void scene(const std::string &); + void stencil_test(); }; std::string tag; - RefPtr lighting; - RefPtr depth_test; - RefPtr blend; - std::string renderable_name; - //Renderable *default_renderable; + const Lighting *lighting; + DepthTest depth_test; + StencilTest stencil_test; + Blend blend; + std::string slot_name; + Renderable *default_renderable; ~Step(); }; @@ -96,30 +108,26 @@ public: PostProcessor(GL::PostProcessor::Template * = 0); }; - typedef std::vector PostProcessorArray; - private: typedef TypeRegistry PostProcessorRegistry; - Resources *resources; bool hdr; bool alpha; unsigned required_multisample; unsigned max_multisample; std::vector steps; - PostProcessorArray postprocessors; + std::vector postprocessors; public: SequenceTemplate(); ~SequenceTemplate(); - Resources &get_resources() const; bool get_hdr() const { return hdr; } bool get_alpha() const { return alpha; } unsigned get_required_multisample() const { return required_multisample; } unsigned get_maximum_multisample() const { return max_multisample; } const std::vector &get_steps() const { return steps; } - const PostProcessorArray &get_postprocessors() const { return postprocessors; } + const std::vector &get_postprocessors() const { return postprocessors; } template static void register_postprocessor(const std::string &);