X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbuffer.cpp;h=35975f1712ed2973c10a926d55812a9efb1c2f3c;hb=ffe1debbd757d20f7250fd8572c2c46cd901f559;hp=9edcf07d6e52ab52e2b9b5f277a0f57b389fcec3;hpb=92351f63c5061d2b0b96201390649662c2833388;p=libs%2Fgl.git diff --git a/source/buffer.cpp b/source/buffer.cpp index 9edcf07d..35975f17 100644 --- a/source/buffer.cpp +++ b/source/buffer.cpp @@ -1,11 +1,11 @@ #include -#include -#include -#include +#include +#include +#include #include "buffer.h" #include "error.h" -#include "mesh.h" #include "misc.h" +#include "vertexsetup.h" using namespace std; @@ -13,6 +13,7 @@ namespace Msp { namespace GL { const Buffer *Buffer::bound[5] = { 0, 0, 0, 0, 0 }; +BufferType buffer_types[] = { ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUFFER, PIXEL_UNPACK_BUFFER, UNIFORM_BUFFER }; Buffer::Buffer(BufferType t): type(t), @@ -21,11 +22,17 @@ Buffer::Buffer(BufferType t): { require_buffer_type(type); - glGenBuffers(1, &id); + if(ARB_direct_state_access) + glCreateBuffers(1, &id); + else + glGenBuffers(1, &id); } Buffer::~Buffer() { + for(unsigned i=0; i<5; ++i) + if(bound[i]==this) + unbind_from(buffer_types[i]); glDeleteBuffers(1, &id); } @@ -40,20 +47,37 @@ void Buffer::require_buffer_type(BufferType type) void Buffer::set_usage(BufferUsage u) { + // TODO OpenGL ES 2.0 doesn't support read or copy usages usage = u; } void Buffer::data(unsigned sz, const void *d) { - BindRestore _bind(this, type); - glBufferData(type, sz, d, usage); + if(ARB_direct_state_access) + glNamedBufferData(id, sz, d, usage); + else + { + BindRestore _bind(this, type); + glBufferData(type, sz, d, usage); + } size = sz; } void Buffer::sub_data(unsigned off, unsigned sz, const void *d) { - BindRestore _bind(this, type); - glBufferSubData(type, off, sz, d); + if(ARB_direct_state_access) + glNamedBufferSubData(id, off, sz, d); + else + { + BindRestore _bind(this, type); + glBufferSubData(type, off, sz, d); + } +} + +void Buffer::require_size(unsigned req_sz) const +{ + if(sizeget_index_buffer()) + // Don't change the binding in a vertex array object + if(this==vs->get_index_buffer()) return; throw invalid_operation("Buffer::bind_to(ELEMENT_ARRAY_BUFFER)"); } @@ -92,14 +141,14 @@ void Buffer::bind_to(BufferType t) const const Buffer *Buffer::current(BufferType t) { if(t==ELEMENT_ARRAY_BUFFER) - if(const Mesh *m = Mesh::current()) - return m->get_index_buffer(); + if(const VertexSetup *vs = VertexSetup::current()) + return vs->get_index_buffer(); return binding(t); } void Buffer::unbind_from(BufferType type) { - if(type==ELEMENT_ARRAY_BUFFER && Mesh::current()) + if(type==ELEMENT_ARRAY_BUFFER && VertexSetup::current()) throw invalid_operation("Buffer::unbind_from(ELEMENT_ARRAY_BUFFER)"); if(set_current(type, 0)) glBindBuffer(type, 0); @@ -140,6 +189,13 @@ BufferRange::BufferRange(Buffer &b, unsigned o, unsigned s): throw out_of_range("BufferRange::BufferRange"); } +BufferRange::~BufferRange() +{ + for(unsigned i=0; i