X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbloom.h;h=e6738b2f105d3903fcaa526f95e6d8f4f9a4b199;hb=9846a5c6e73b3a146084894a11550dbbf184a22a;hp=c02604afc0a281a918076190433f6e15ae2e4f1d;hpb=119d9819ac9e9a8d274d2410beffe54e470485a3;p=libs%2Fgl.git diff --git a/source/bloom.h b/source/bloom.h index c02604af..e6738b2f 100644 --- a/source/bloom.h +++ b/source/bloom.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2009 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_BLOOM_H_ #define MSP_GL_BLOOM_H_ @@ -12,6 +5,7 @@ Distributed under the LGPL #include "mesh.h" #include "postprocessor.h" #include "texture2d.h" +#include "texturing.h" #include "program.h" #include "programdata.h" @@ -32,9 +26,11 @@ private: Framebuffer fbo; Texture2D tex[2]; Program blur_shader; + ProgramData blur_shdata_common; ProgramData blur_shdata[2]; Program combine_shader; ProgramData combine_shdata; + Texturing combine_texturing; Mesh quad; public: @@ -48,7 +44,7 @@ public: values mean more blurriness. */ void set_strength(float); - virtual void render(const Texture2D &); + virtual void render(const Texture2D &, const Texture2D &); }; } // namespace GL