X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbloom.h;h=b3841c73318b65b698cb5ec437372a5feaae1d86;hb=0ab875bdc9fbf84ecfce883b188410bb45882447;hp=f930f1cd20449d883e194e9654cbc8a86350c087;hpb=89451c28c2c3fcd7c1cedbe136b5f19ef9347d7c;p=libs%2Fgl.git diff --git a/source/bloom.h b/source/bloom.h index f930f1cd..b3841c73 100644 --- a/source/bloom.h +++ b/source/bloom.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2009 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_BLOOM_H_ #define MSP_GL_BLOOM_H_ @@ -15,6 +8,7 @@ Distributed under the LGPL #include "texturing.h" #include "program.h" #include "programdata.h" +#include "rendertarget.h" namespace Msp { namespace GL { @@ -30,18 +24,18 @@ a blur filter. class Bloom: public PostProcessor { private: - Framebuffer fbo; - Texture2D tex[2]; + RenderTarget *target[2]; + ProgramData common_shdata; Program blur_shader; ProgramData blur_shdata[2]; Program combine_shader; - ProgramData combine_shdata; Texturing combine_texturing; - Mesh quad; + const Mesh &quad; public: Bloom(unsigned, unsigned); - + ~Bloom(); + /** Sets the σ value of the gaussian blur. Values much larger than 4.0 are likely to cause artifacts. */ void set_radius(float); @@ -50,7 +44,7 @@ public: values mean more blurriness. */ void set_strength(float); - virtual void render(const Texture2D &, const Texture2D &); + virtual void render(Renderer &, const Texture2D &, const Texture2D &); }; } // namespace GL