X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbloom.h;h=957febb20923670ebe53bd99aeb6b31de4faa059;hb=3b159edbe4e80a2bc19c4c2fcd42cb996b9fbfe0;hp=c02604afc0a281a918076190433f6e15ae2e4f1d;hpb=119d9819ac9e9a8d274d2410beffe54e470485a3;p=libs%2Fgl.git diff --git a/source/bloom.h b/source/bloom.h index c02604af..957febb2 100644 --- a/source/bloom.h +++ b/source/bloom.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2009 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_BLOOM_H_ #define MSP_GL_BLOOM_H_ @@ -12,6 +5,7 @@ Distributed under the LGPL #include "mesh.h" #include "postprocessor.h" #include "texture2d.h" +#include "texturing.h" #include "program.h" #include "programdata.h" @@ -29,17 +23,19 @@ a blur filter. class Bloom: public PostProcessor { private: - Framebuffer fbo; + Framebuffer fbo[2]; Texture2D tex[2]; Program blur_shader; + ProgramData blur_shdata_common; ProgramData blur_shdata[2]; Program combine_shader; ProgramData combine_shdata; - Mesh quad; + Texturing combine_texturing; + const Mesh &quad; public: Bloom(unsigned, unsigned); - + /** Sets the σ value of the gaussian blur. Values much larger than 4.0 are likely to cause artifacts. */ void set_radius(float); @@ -48,7 +44,7 @@ public: values mean more blurriness. */ void set_strength(float); - virtual void render(const Texture2D &); + virtual void render(Renderer &, const Texture2D &, const Texture2D &); }; } // namespace GL