X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbloom.cpp;h=ad7ec26943c4230a97ec0a5f0b30750f7680a22f;hb=78328c5f6e4dcbe883a3f5e4fe0974ab490be3f7;hp=896147c2e885074620866da9e9e8dacb836ad1a6;hpb=86af62e6f5a743a08c04dde873f51802af5982c4;p=libs%2Fgl.git diff --git a/source/bloom.cpp b/source/bloom.cpp index 896147c2..ad7ec269 100644 --- a/source/bloom.cpp +++ b/source/bloom.cpp @@ -43,11 +43,11 @@ Bloom::Bloom(unsigned w, unsigned h): quad(get_fullscreen_quad()) { blur_shader.attach_shader(get_fullscreen_vertex_shader()); - blur_shader.attach_shader_owned(new Shader(FRAGMENT_SHADER, blur_fs)); + blur_shader.attach_shader_owned(new FragmentShader(blur_fs)); blur_shader.link(); combine_shader.attach_shader(get_fullscreen_vertex_shader()); - combine_shader.attach_shader_owned(new Shader(FRAGMENT_SHADER, combine_fs)); + combine_shader.attach_shader_owned(new FragmentShader(combine_fs)); combine_shader.link(); blur_shdata[0].uniform("delta", 1.0f/w, 0.0f); @@ -57,7 +57,10 @@ Bloom::Bloom(unsigned w, unsigned h): for(unsigned i=0; i<2; ++i) { tex[i].set_min_filter(NEAREST); + tex[i].set_wrap(CLAMP_TO_EDGE); tex[i].storage(RGB16F, w, h); + fbo[i].attach(COLOR_ATTACHMENT0, tex[i], 0); + fbo[i].require_complete(); } combine_shdata.uniform("source", 1); @@ -72,7 +75,7 @@ Bloom::Bloom(unsigned w, unsigned h): void Bloom::set_radius(float r) { if(r<=0.0f) - throw out_of_range("Bloom::set_radius"); + throw invalid_argument("Bloom::set_radius"); int size = min(static_cast(r*3.0f), 9); blur_shdata_common.uniform("size", size); @@ -82,15 +85,16 @@ void Bloom::set_radius(float r) r = 2*r*r; for(int i=-size; i<=size; ++i) sum += (factors[size+i] = exp(-i*i/r)); - for(int i=0; i<=size*2; ++i) - blur_shdata_common.uniform(format("factors[%d]", i), factors[i]/sum); + factors[i] /= sum; + + blur_shdata_common.uniform1_array("factors[0]", size*2+1, &factors.front()); } void Bloom::set_strength(float s) { if(s<0.0f || s>1.0f) - throw out_of_range("Bloom::set_strength"); + throw invalid_argument("Bloom::set_strength"); combine_shdata.uniform("strength", s); } @@ -102,11 +106,10 @@ void Bloom::render(const Texture2D &src, const Texture2D &) { Bind bind_shader(blur_shader); blur_shdata_common.apply(); - Bind bind_fbo(fbo, true); for(unsigned i=0; i<2; ++i) { + Bind bind_fbo(fbo[i], true); Bind bind_tex(i ? tex[0] : src); - fbo.attach(COLOR_ATTACHMENT0, tex[i], 0); blur_shdata[i].apply(); quad.draw(); }