X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbloom.cpp;h=733b14a2e5a0fe5245c4b7a362bbc802f6b40916;hb=3b159edbe4e80a2bc19c4c2fcd42cb996b9fbfe0;hp=2160e147cb1b8877f1a657f7f15651362ebf26fa;hpb=072bbbd579cb82b4571cbb6babebe6e5ea498356;p=libs%2Fgl.git diff --git a/source/bloom.cpp b/source/bloom.cpp index 2160e147..733b14a2 100644 --- a/source/bloom.cpp +++ b/source/bloom.cpp @@ -3,6 +3,7 @@ #include "blend.h" #include "bloom.h" #include "misc.h" +#include "renderer.h" #include "shader.h" #include "tests.h" #include "texunit.h" @@ -65,27 +66,26 @@ void Bloom::set_strength(float s) combine_shdata.uniform("strength", s); } -void Bloom::render(const Texture2D &src, const Texture2D &) +void Bloom::render(Renderer &renderer, const Texture2D &src, const Texture2D &) { - Bind bind_mesh(quad); - { - Bind bind_shader(blur_shader); - blur_shdata_common.apply(); + Renderer::Push push(renderer); + renderer.set_shader_program(&blur_shader, &blur_shdata_common); for(unsigned i=0; i<2; ++i) { BindRestore bind_fbo(fbo[i]); - Bind bind_tex(i ? tex[0] : src); - blur_shdata[i].apply(); - quad.draw(); + Renderer::Push push2(renderer); + renderer.set_texture(i ? &tex[0] : &src); + renderer.add_shader_data(blur_shdata[i]); + quad.draw(renderer); } } + Renderer::Push push(renderer); combine_texturing.attach(1, src); - Bind bind_texturing(combine_texturing); - Bind bind_shader(combine_shader); - combine_shdata.apply(); - quad.draw(); + renderer.set_texturing(&combine_texturing); + renderer.set_shader_program(&combine_shader, &combine_shdata); + quad.draw(renderer); } } // namespace GL