X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbloom.cpp;h=5ffa82f673010713fa89bed65c5a0d406a559245;hb=922fac753e31d97fc88daa166e93e4c5572bd2ba;hp=8a6ddbcd73b9ebda371518ded5a4a96502c5d5e8;hpb=7c1315191bc96298d1664f80fa3e2cb5a34339fa;p=libs%2Fgl.git diff --git a/source/bloom.cpp b/source/bloom.cpp index 8a6ddbcd..5ffa82f6 100644 --- a/source/bloom.cpp +++ b/source/bloom.cpp @@ -43,11 +43,11 @@ Bloom::Bloom(unsigned w, unsigned h): quad(get_fullscreen_quad()) { blur_shader.attach_shader(get_fullscreen_vertex_shader()); - blur_shader.attach_shader_owned(new Shader(FRAGMENT_SHADER, blur_fs)); + blur_shader.attach_shader_owned(new FragmentShader(blur_fs)); blur_shader.link(); combine_shader.attach_shader(get_fullscreen_vertex_shader()); - combine_shader.attach_shader_owned(new Shader(FRAGMENT_SHADER, combine_fs)); + combine_shader.attach_shader_owned(new FragmentShader(combine_fs)); combine_shader.link(); blur_shdata[0].uniform("delta", 1.0f/w, 0.0f); @@ -57,7 +57,10 @@ Bloom::Bloom(unsigned w, unsigned h): for(unsigned i=0; i<2; ++i) { tex[i].set_min_filter(NEAREST); + tex[i].set_wrap(CLAMP_TO_EDGE); tex[i].storage(RGB16F, w, h); + fbo[i].attach(COLOR_ATTACHMENT0, tex[i], 0); + fbo[i].require_complete(); } combine_shdata.uniform("source", 1); @@ -72,7 +75,7 @@ Bloom::Bloom(unsigned w, unsigned h): void Bloom::set_radius(float r) { if(r<=0.0f) - throw out_of_range("Bloom::set_radius"); + throw invalid_argument("Bloom::set_radius"); int size = min(static_cast(r*3.0f), 9); blur_shdata_common.uniform("size", size); @@ -91,23 +94,22 @@ void Bloom::set_radius(float r) void Bloom::set_strength(float s) { if(s<0.0f || s>1.0f) - throw out_of_range("Bloom::set_strength"); + throw invalid_argument("Bloom::set_strength"); combine_shdata.uniform("strength", s); } void Bloom::render(const Texture2D &src, const Texture2D &) { - Bind unbind_dtest(static_cast(0), true); - Bind unbind_blend(static_cast(0), true); + BindRestore unbind_dtest(static_cast(0)); + BindRestore unbind_blend(static_cast(0)); { Bind bind_shader(blur_shader); blur_shdata_common.apply(); - Bind bind_fbo(fbo, true); for(unsigned i=0; i<2; ++i) { + BindRestore bind_fbo(fbo[i]); Bind bind_tex(i ? tex[0] : src); - fbo.attach(COLOR_ATTACHMENT0, tex[i], 0); blur_shdata[i].apply(); quad.draw(); }