X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbloom.cpp;h=286730b9c599a782e05ed04faa9294031f5fbfa4;hb=f9d27a44f11dcb2980ea7c65d410e9002098487f;hp=ad7ec26943c4230a97ec0a5f0b30750f7680a22f;hpb=db735acce6c9409fabcab80d87930263032af47c;p=libs%2Fgl.git diff --git a/source/bloom.cpp b/source/bloom.cpp index ad7ec269..286730b9 100644 --- a/source/bloom.cpp +++ b/source/bloom.cpp @@ -44,10 +44,12 @@ Bloom::Bloom(unsigned w, unsigned h): { blur_shader.attach_shader(get_fullscreen_vertex_shader()); blur_shader.attach_shader_owned(new FragmentShader(blur_fs)); + blur_shader.bind_attribute(get_component_type(VERTEX2), "vertex"); blur_shader.link(); combine_shader.attach_shader(get_fullscreen_vertex_shader()); combine_shader.attach_shader_owned(new FragmentShader(combine_fs)); + combine_shader.bind_attribute(get_component_type(VERTEX2), "vertex"); combine_shader.link(); blur_shdata[0].uniform("delta", 1.0f/w, 0.0f); @@ -88,7 +90,7 @@ void Bloom::set_radius(float r) for(int i=0; i<=size*2; ++i) factors[i] /= sum; - blur_shdata_common.uniform1_array("factors[0]", size*2+1, &factors.front()); + blur_shdata_common.uniform1_array("factors", size*2+1, &factors.front()); } void Bloom::set_strength(float s) @@ -100,15 +102,16 @@ void Bloom::set_strength(float s) void Bloom::render(const Texture2D &src, const Texture2D &) { - Bind unbind_dtest(static_cast(0), true); - Bind unbind_blend(static_cast(0), true); + BindRestore unbind_dtest(static_cast(0)); + BindRestore unbind_blend(static_cast(0)); + Bind bind_mesh(quad); { Bind bind_shader(blur_shader); blur_shdata_common.apply(); for(unsigned i=0; i<2; ++i) { - Bind bind_fbo(fbo[i], true); + BindRestore bind_fbo(fbo[i]); Bind bind_tex(i ? tex[0] : src); blur_shdata[i].apply(); quad.draw();