X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbloom.cpp;h=286730b9c599a782e05ed04faa9294031f5fbfa4;hb=1955e583d7eeeb0a2ff054d90c3694f575d9a08d;hp=fdd11703f6ceb565e20c91140df53cecda2fe8ba;hpb=8daa4f20451419ebd065729a17960eeabde1751f;p=libs%2Fgl.git diff --git a/source/bloom.cpp b/source/bloom.cpp index fdd11703..286730b9 100644 --- a/source/bloom.cpp +++ b/source/bloom.cpp @@ -44,10 +44,12 @@ Bloom::Bloom(unsigned w, unsigned h): { blur_shader.attach_shader(get_fullscreen_vertex_shader()); blur_shader.attach_shader_owned(new FragmentShader(blur_fs)); + blur_shader.bind_attribute(get_component_type(VERTEX2), "vertex"); blur_shader.link(); combine_shader.attach_shader(get_fullscreen_vertex_shader()); combine_shader.attach_shader_owned(new FragmentShader(combine_fs)); + combine_shader.bind_attribute(get_component_type(VERTEX2), "vertex"); combine_shader.link(); blur_shdata[0].uniform("delta", 1.0f/w, 0.0f); @@ -59,6 +61,8 @@ Bloom::Bloom(unsigned w, unsigned h): tex[i].set_min_filter(NEAREST); tex[i].set_wrap(CLAMP_TO_EDGE); tex[i].storage(RGB16F, w, h); + fbo[i].attach(COLOR_ATTACHMENT0, tex[i], 0); + fbo[i].require_complete(); } combine_shdata.uniform("source", 1); @@ -86,7 +90,7 @@ void Bloom::set_radius(float r) for(int i=0; i<=size*2; ++i) factors[i] /= sum; - blur_shdata_common.uniform1_array("factors[0]", size*2+1, &factors.front()); + blur_shdata_common.uniform1_array("factors", size*2+1, &factors.front()); } void Bloom::set_strength(float s) @@ -98,17 +102,17 @@ void Bloom::set_strength(float s) void Bloom::render(const Texture2D &src, const Texture2D &) { - Bind unbind_dtest(static_cast(0), true); - Bind unbind_blend(static_cast(0), true); + BindRestore unbind_dtest(static_cast(0)); + BindRestore unbind_blend(static_cast(0)); + Bind bind_mesh(quad); { Bind bind_shader(blur_shader); blur_shdata_common.apply(); - Bind bind_fbo(fbo, true); for(unsigned i=0; i<2; ++i) { + BindRestore bind_fbo(fbo[i]); Bind bind_tex(i ? tex[0] : src); - fbo.attach(COLOR_ATTACHMENT0, tex[i], 0); blur_shdata[i].apply(); quad.draw(); }