X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbatch.h;h=3c54089a1a449e07ff91c7f1f09774c4c57c276a;hb=7d6b7b18221e670810bdd0505995b8f1fa012eb4;hp=4a2e4b340501a57c222eff7c44b8fb95750fe7dc;hpb=a4ec5410595ddf37bfbc0e85ad87d31a9cbf94f1;p=libs%2Fgl.git diff --git a/source/batch.h b/source/batch.h index 4a2e4b34..3c54089a 100644 --- a/source/batch.h +++ b/source/batch.h @@ -1,43 +1,67 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_BATCH_H_ #define MSP_GL_BATCH_H_ #include -#include +#include +#include "bufferable.h" +#include "datatype.h" #include "primitivetype.h" -#include "types.h" namespace Msp { namespace GL { -class Batch +class Buffer; + +/** +Stores primitive type and element indices for a single GL draw call. Data +type for indices is automatically chosen to accommodate the largest index in +the Batch. + +This is a pretty low-level class and mainly intended to be used by the Mesh +class. +*/ +class Batch: public Bufferable { public: - class Loader: public DataFile::Loader + class Loader: public DataFile::ObjectLoader { public: Loader(Batch &); private: - Batch &batch; - - void indices(const std::vector &); + void indices(const std::vector &); }; +private: + PrimitiveType prim_type; + DataType data_type; + std::vector data; + unsigned min_index; + unsigned max_index; + bool restart; + + static unsigned restart_index; + +public: Batch(PrimitiveType t); - Batch &append(uint); - void append(const std::vector &); - void draw() const; + ~Batch(); + + PrimitiveType get_type() const { return prim_type; } + void set_data_type(DataType); + DataType get_data_type() const { return data_type; } + + Batch &append(unsigned); + void append(const std::vector &); + void append(const Batch &); private: - PrimitiveType type; - std::vector indices; - uint min_index; - uint max_index; + virtual unsigned get_data_size() const { return data.size(); } + virtual void upload_data() const; + unsigned get_index_size() const; +public: + unsigned size() const { return data.size()/get_index_size(); } + + unsigned get_index(unsigned) const; + + void draw() const; }; } // namespace GL