X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbackends%2Fvulkan%2Ftexture2d_backend.cpp;h=3b94e766dc21ff4be2ec2b88ad4c49d7d5c7c1bf;hb=7b0a38db12c3d1aacb59520a3f4baa16d9ec0048;hp=e568d14f75843ea7ae57e6a6bbb520a777ed5712;hpb=d9c769b5847beefa378d2c5555f5b5d8e5d26c0e;p=libs%2Fgl.git diff --git a/source/backends/vulkan/texture2d_backend.cpp b/source/backends/vulkan/texture2d_backend.cpp index e568d14f..3b94e766 100644 --- a/source/backends/vulkan/texture2d_backend.cpp +++ b/source/backends/vulkan/texture2d_backend.cpp @@ -31,7 +31,7 @@ void VulkanTexture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsig bool discard = (x==0 && y==0 && wd==level_size.x && ht==level_size.y); size_t data_size = wd*ht*get_pixel_size(storage_fmt); - void *staging = device.get_transfer_queue().prepare_transfer(data_size, + void *staging = device.get_transfer_queue().prepare_transfer(this, false, data_size, [this, level, discard](){ unsigned n_levels = static_cast(this)->levels; change_layout(n_levels, level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard); @@ -41,7 +41,7 @@ void VulkanTexture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsig VkBufferImageCopy region = { }; region.bufferOffset = src_off; - region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + region.imageSubresource.aspectMask = get_vulkan_aspect(get_components(storage_fmt)); region.imageSubresource.mipLevel = level; region.imageSubresource.baseArrayLayer = 0; region.imageSubresource.layerCount = 1; @@ -50,8 +50,24 @@ void VulkanTexture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsig vk.CmdCopyBufferToImage(cmd_buf, staging_buf, handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); }); - const char *src = static_cast(data); - copy(src, src+data_size, static_cast(staging)); + stage_pixels(staging, data, wd*ht); +} + +void VulkanTexture2D::generate_mipmap() +{ + generate_mipmap_levels(static_cast(this)->levels); +} + +void VulkanTexture2D::fill_mipmap_blit(unsigned level, void *b) +{ + const Texture2D &self = *static_cast(this); + VkImageBlit &blit = *static_cast(b); + + auto src_size = self.get_level_size(level); + auto dst_size = self.get_level_size(level+1); + + blit.srcOffsets[1] = { static_cast(src_size.x), static_cast(src_size.y), 1 }; + blit.dstOffsets[1] = { static_cast(dst_size.x), static_cast(dst_size.y), 1 }; } Resource::AsyncLoader *VulkanTexture2D::load(IO::Seekable &, const Resources *)