X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbackends%2Fopengl%2Ftexturecube_backend.cpp;h=142e343dd9984bb881148ee3dd66739c9cddf3e3;hb=3b98e13c823d4cb7e4d2d4d14e8440b44bc71f91;hp=b113f1bd21ba1a13f01effd610d67df8e7e01624;hpb=160e9eea29bd10034733d59507fa1bcca36be401;p=libs%2Fgl.git diff --git a/source/backends/opengl/texturecube_backend.cpp b/source/backends/opengl/texturecube_backend.cpp index b113f1bd..142e343d 100644 --- a/source/backends/opengl/texturecube_backend.cpp +++ b/source/backends/opengl/texturecube_backend.cpp @@ -28,18 +28,20 @@ OpenGLTextureCube::OpenGLTextureCube(): void OpenGLTextureCube::allocate() { - unsigned size = static_cast(this)->size; - unsigned levels = static_cast(this)->levels; + const TextureCube &self = *static_cast(this); + + if(!id) + create(); GLenum gl_fmt = get_gl_pixelformat(storage_fmt); if(ARB_texture_storage) { if(ARB_direct_state_access) - glTextureStorage2D(id, levels, gl_fmt, size, size); + glTextureStorage2D(id, self.levels, gl_fmt, self.size, self.size); else { bind_scratch(); - glTexStorage2D(target, levels, gl_fmt, size, size); + glTexStorage2D(target, self.levels, gl_fmt, self.size, self.size); } } else @@ -47,13 +49,13 @@ void OpenGLTextureCube::allocate() bind_scratch(); GLenum comp = get_gl_components(get_components(storage_fmt)); GLenum type = get_gl_type(get_component_type(storage_fmt)); - for(unsigned i=0; i(this)->get_level_size(i); for(unsigned j=0; j<6; ++j) glTexImage2D(get_gl_cube_face(j), i, gl_fmt, lv_size, lv_size, 0, comp, type, 0); } - glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1); + glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, self.levels-1); } apply_swizzle(); @@ -72,6 +74,21 @@ void OpenGLTextureCube::sub_image(unsigned face, unsigned level, int x, int y, u } } +size_t OpenGLTextureCube::get_data_size() const +{ + if(!id) + return 0; + + const TextureCube &self = *static_cast(this); + + size_t level_size = self.size*self.size*get_pixel_size(storage_fmt); + size_t total_size = level_size; + for(unsigned i=0; i>=2) + total_size += level_size; + return total_size; +} + + unsigned get_gl_cube_face(unsigned face) { switch(static_cast(face))