X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbackends%2Fopengl%2Ftexture2d_backend.cpp;h=ab0c6d8cfb48ccf484da7d596fe8adf84ec07cf1;hb=c218e021ede4e91c0fbc22ea9d636283409f847f;hp=54c82280e5b1a0e3e30b0e51bc7a1da6abf28ff6;hpb=3b98e13c823d4cb7e4d2d4d14e8440b44bc71f91;p=libs%2Fgl.git diff --git a/source/backends/opengl/texture2d_backend.cpp b/source/backends/opengl/texture2d_backend.cpp index 54c82280..ab0c6d8c 100644 --- a/source/backends/opengl/texture2d_backend.cpp +++ b/source/backends/opengl/texture2d_backend.cpp @@ -50,20 +50,20 @@ void OpenGLTexture2D::allocate() if(ARB_texture_storage) { if(ARB_direct_state_access) - glTextureStorage2D(id, self.levels, gl_fmt, self.width, self.height); + glTextureStorage2D(id, n_levels, gl_fmt, self.width, self.height); else { bind_scratch(); - glTexStorage2D(target, self.levels, gl_fmt, self.width, self.height); + glTexStorage2D(target, n_levels, gl_fmt, self.width, self.height); } } else { bind_scratch(); - glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, self.levels-1); + glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, n_levels-1); GLenum comp = get_gl_components(get_components(storage_fmt)); GLenum type = get_gl_type(get_component_type(storage_fmt)); - for(unsigned i=0; i>=2) + for(unsigned i=0; i>=2) total_size += level_size; return total_size; } @@ -119,6 +119,47 @@ void OpenGLTexture2D::unload() } +OpenGLTexture2D::AsyncTransfer::AsyncTransfer(AsyncTransfer &&other): + pixel_buffer(other.pixel_buffer) +{ + other.pixel_buffer = 0; +} + +OpenGLTexture2D::AsyncTransfer &OpenGLTexture2D::AsyncTransfer::operator=(AsyncTransfer &&other) +{ + delete pixel_buffer; + pixel_buffer = other.pixel_buffer; + other.pixel_buffer = 0; + + return *this; +} + +OpenGLTexture2D::AsyncTransfer::~AsyncTransfer() +{ + delete pixel_buffer; +} + +void *OpenGLTexture2D::AsyncTransfer::allocate() +{ + const Texture2D::AsyncTransfer &self = *static_cast(this); + + pixel_buffer = new Buffer; + pixel_buffer->storage(self.data_size, STREAMING); + return pixel_buffer->map(); +} + +void OpenGLTexture2D::AsyncTransfer::finalize() +{ + const Texture2D::AsyncTransfer &self = *static_cast(this); + + pixel_buffer->unmap(); + + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer->id); + self.texture->OpenGLTexture2D::sub_image(self.level, self.x, self.y, self.width, self.height, 0); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); +} + + OpenGLTexture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): texture(t), io(i)