X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbackends%2Fopengl%2Ftexture2d_backend.cpp;h=ab0c6d8cfb48ccf484da7d596fe8adf84ec07cf1;hb=c218e021ede4e91c0fbc22ea9d636283409f847f;hp=45ba78cc8f6f10c1e4e8d3b7d372b82b148843f0;hpb=6080120777fdf7b6e1184288eff9d205ca7ebf5f;p=libs%2Fgl.git diff --git a/source/backends/opengl/texture2d_backend.cpp b/source/backends/opengl/texture2d_backend.cpp index 45ba78cc..ab0c6d8c 100644 --- a/source/backends/opengl/texture2d_backend.cpp +++ b/source/backends/opengl/texture2d_backend.cpp @@ -41,9 +41,7 @@ OpenGLTexture2D::OpenGLTexture2D(): void OpenGLTexture2D::allocate() { - unsigned width = static_cast(this)->width; - unsigned height = static_cast(this)->height; - unsigned levels = static_cast(this)->levels; + const Texture2D &self = *static_cast(this); if(!id) create(); @@ -52,22 +50,22 @@ void OpenGLTexture2D::allocate() if(ARB_texture_storage) { if(ARB_direct_state_access) - glTextureStorage2D(id, levels, gl_fmt, width, height); + glTextureStorage2D(id, n_levels, gl_fmt, self.width, self.height); else { bind_scratch(); - glTexStorage2D(target, levels, gl_fmt, width, height); + glTexStorage2D(target, n_levels, gl_fmt, self.width, self.height); } } else { bind_scratch(); - glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1); + glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, n_levels-1); GLenum comp = get_gl_components(get_components(storage_fmt)); GLenum type = get_gl_type(get_component_type(storage_fmt)); - for(unsigned i=0; i(this)->get_level_size(i); + auto lv_size = self.get_level_size(i); glTexImage2D(target, i, gl_fmt, lv_size.x, lv_size.y, 0, comp, type, 0); } } @@ -105,13 +103,11 @@ uint64_t OpenGLTexture2D::get_data_size() const if(!id) return 0; - unsigned width = static_cast(this)->width; - unsigned height = static_cast(this)->height; - unsigned levels = static_cast(this)->levels; + const Texture2D &self = *static_cast(this); - size_t level_size = width*height*get_pixel_size(format); + size_t level_size = self.width*self.height*get_pixel_size(format); size_t total_size = level_size; - for(unsigned i=0; i>=2) + for(unsigned i=0; i>=2) total_size += level_size; return total_size; } @@ -123,6 +119,47 @@ void OpenGLTexture2D::unload() } +OpenGLTexture2D::AsyncTransfer::AsyncTransfer(AsyncTransfer &&other): + pixel_buffer(other.pixel_buffer) +{ + other.pixel_buffer = 0; +} + +OpenGLTexture2D::AsyncTransfer &OpenGLTexture2D::AsyncTransfer::operator=(AsyncTransfer &&other) +{ + delete pixel_buffer; + pixel_buffer = other.pixel_buffer; + other.pixel_buffer = 0; + + return *this; +} + +OpenGLTexture2D::AsyncTransfer::~AsyncTransfer() +{ + delete pixel_buffer; +} + +void *OpenGLTexture2D::AsyncTransfer::allocate() +{ + const Texture2D::AsyncTransfer &self = *static_cast(this); + + pixel_buffer = new Buffer; + pixel_buffer->storage(self.data_size, STREAMING); + return pixel_buffer->map(); +} + +void OpenGLTexture2D::AsyncTransfer::finalize() +{ + const Texture2D::AsyncTransfer &self = *static_cast(this); + + pixel_buffer->unmap(); + + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer->id); + self.texture->OpenGLTexture2D::sub_image(self.level, self.x, self.y, self.width, self.height, 0); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); +} + + OpenGLTexture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): texture(t), io(i)