X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbackends%2Fopengl%2Fprogram_backend.cpp;h=911ce34e69fbf591ccd1950adea30ed91d6fda83;hb=2e6e6fd559010aad6ae0d44c433e32acb387e8b9;hp=86235ebe45c6d769b4367c0328f56dd26b43a418;hpb=a833b47ecd5bf91a979a30d0898f768a14cf5067;p=libs%2Fgl.git diff --git a/source/backends/opengl/program_backend.cpp b/source/backends/opengl/program_backend.cpp index 86235ebe..911ce34e 100644 --- a/source/backends/opengl/program_backend.cpp +++ b/source/backends/opengl/program_backend.cpp @@ -69,11 +69,11 @@ unsigned OpenGLProgram::add_stage(Stage type) case VERTEX: { static Require _req(ARB_vertex_shader); gl_type = GL_VERTEX_SHADER; } break; case GEOMETRY: { static Require _req(ARB_geometry_shader4); gl_type = GL_GEOMETRY_SHADER; } break; case FRAGMENT: { static Require _req(ARB_fragment_shader); gl_type = GL_FRAGMENT_SHADER; } break; - default: throw invalid_argument("Program::add_stage"); + default: throw invalid_argument("OpenGLProgram::add_stage"); } if(stage_ids[type]) - throw invalid_operation("Program::add_stage"); + throw invalid_operation("OpenGLProgram::add_stage"); unsigned stage_id = glCreateShader(gl_type); stage_ids[type] = stage_id; @@ -101,7 +101,7 @@ void OpenGLProgram::add_glsl_stages(const GlslModule &mod, const map stages = compiler.get_stages(); if(stages.empty()) - throw invalid_argument("Program::add_glsl_stages"); + throw invalid_argument("OpenGLProgram::add_glsl_stages"); for(SL::Stage::Type st: stages) { @@ -111,7 +111,7 @@ void OpenGLProgram::add_glsl_stages(const GlslModule &mod, const map(this)->reflect_data; + rd.n_clip_distances = compiler.get_n_clip_distances(); } void OpenGLProgram::compile_glsl_stage(const GlslModule &mod, unsigned stage_id) @@ -174,14 +177,14 @@ void OpenGLProgram::add_spirv_stages(const SpirVModule &mod, const map &code = mod.get_code(); glShaderBinary(n_stages, used_stage_ids, GL_SHADER_BINARY_FORMAT_SPIR_V, &code[0], code.size()*4); @@ -208,7 +211,7 @@ void OpenGLProgram::add_spirv_stages(const SpirVModule &mod, const mapname.c_str(), spec_id_array.size(), &spec_id_array[0], &spec_value_array[0]); } -void OpenGLProgram::finalize(const Module &mod) +void OpenGLProgram::finalize(const Module &mod, TransientData &transient) { glLinkProgram(id); int status = 0; @@ -229,6 +232,13 @@ void OpenGLProgram::finalize(const Module &mod) if(!info_log.empty()) IO::print("Program link info log:\n%s", info_log); #endif + + if(mod.get_format()==Module::GLSL) + { + query_uniforms(); + query_attributes(); + apply_bindings(transient); + } } void OpenGLProgram::query_uniforms() @@ -288,49 +298,8 @@ void OpenGLProgram::query_uniforms() u.matrix_stride = get_type_size(get_matrix_column_type(u.type)); default_block.uniforms.push_back(&u); - if(u.location>=0) - { - UniformCall::FuncPtr func = 0; - if(is_image(u.type)) - glGetUniformiv(id, u.location, &u.binding); - else if(u.type==FLOAT) - func = &uniform_wrapper; - else if(u.type==FLOAT_VEC2) - func = &uniform_wrapper; - else if(u.type==FLOAT_VEC3) - func = &uniform_wrapper; - else if(u.type==FLOAT_VEC4) - func = &uniform_wrapper; - else if(u.type==INT) - func = &uniform_wrapper; - else if(u.type==INT_VEC2) - func = &uniform_wrapper; - else if(u.type==INT_VEC3) - func = &uniform_wrapper; - else if(u.type==INT_VEC4) - func = &uniform_wrapper; - else if(u.type==FLOAT_MAT2) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT3) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT4) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT2x3) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT3x2) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT2x4) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT4x2) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT3x4) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT4x3) - func = &uniform_matrix_wrapper; - - if(func) - uniform_calls.push_back(UniformCall(u.location, u.array_size, func)); - } + if(is_image(u.type) && u.location>=0) + glGetUniformiv(id, u.location, &u.binding); } default_block.sort_uniforms(); @@ -368,7 +337,7 @@ void OpenGLProgram::query_uniform_blocks(const vectorblock = &info; } @@ -467,6 +436,66 @@ void OpenGLProgram::apply_bindings(const TransientData &transient) } } +void OpenGLProgram::finalize_uniforms() +{ + ReflectData &rd = static_cast(this)->reflect_data; + + auto i = find_if(rd.uniform_blocks, [](const ReflectData::UniformBlockInfo &b){ return b.bind_point<0; }); + if(i!=rd.uniform_blocks.end() && !i->uniforms.empty()) + { + for(const ReflectData::UniformInfo *u: i->uniforms) + if(u->location>=0) + { + UniformCall::FuncPtr func = 0; + if(u->type==FLOAT) + func = &uniform_wrapper; + else if(u->type==FLOAT_VEC2) + func = &uniform_wrapper; + else if(u->type==FLOAT_VEC3) + func = &uniform_wrapper; + else if(u->type==FLOAT_VEC4) + func = &uniform_wrapper; + else if(u->type==INT) + func = &uniform_wrapper; + else if(u->type==INT_VEC2) + func = &uniform_wrapper; + else if(u->type==INT_VEC3) + func = &uniform_wrapper; + else if(u->type==INT_VEC4) + func = &uniform_wrapper; + else if(u->type==UNSIGNED_INT) + func = &uniform_wrapper; + else if(u->type==UINT_VEC2) + func = &uniform_wrapper; + else if(u->type==UINT_VEC3) + func = &uniform_wrapper; + else if(u->type==UINT_VEC4) + func = &uniform_wrapper; + else if(u->type==FLOAT_MAT2) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT3) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT4) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT2x3) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT3x2) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT2x4) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT4x2) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT3x4) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT4x3) + func = &uniform_matrix_wrapper; + + if(func) + uniform_calls.push_back(UniformCall(u->location, u->array_size, func)); + } + } +} + void OpenGLProgram::set_debug_name(const string &name) { #ifdef DEBUG