X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbackends%2Fopengl%2Fprogram_backend.cpp;h=685f15421d6d726f34f6b73840a5f7ac96eb3e3f;hb=8a8cce8ef4ee28b3572a72958b8b407759f9f826;hp=bd54fbaa788348d2358163759de2549e83afbaf8;hpb=39495091719dfc699b6454f6b23925b03544da9a;p=libs%2Fgl.git diff --git a/source/backends/opengl/program_backend.cpp b/source/backends/opengl/program_backend.cpp index bd54fbaa..685f1542 100644 --- a/source/backends/opengl/program_backend.cpp +++ b/source/backends/opengl/program_backend.cpp @@ -12,6 +12,7 @@ #include #include #include +#include "device.h" #include "error.h" #include "program.h" #include "program_backend.h" @@ -45,6 +46,17 @@ OpenGLProgram::OpenGLProgram() id = glCreateProgram(); } +OpenGLProgram::OpenGLProgram(OpenGLProgram &&other): + id(other.id), + linked(other.linked), + uniform_calls(move(other.uniform_calls)), + debug_name(move(other.debug_name)) +{ + move(other.stage_ids, other.stage_ids+MAX_STAGES, stage_ids); + other.id = 0; + fill(other.stage_ids, other.stage_ids+MAX_STAGES, 0); +} + OpenGLProgram::~OpenGLProgram() { for(unsigned i=0; i &spec_values, TransientData &transient) { - SL::Compiler compiler; + SL::Compiler compiler(Device::get_current().get_info().glsl_features); compiler.set_source(mod.get_prepared_source(), ""); compiler.specialize(spec_values); compiler.compile(SL::Compiler::PROGRAM); @@ -162,7 +174,7 @@ void OpenGLProgram::compile_glsl_stage(const GlslModule &mod, unsigned stage_id) #endif } -void OpenGLProgram::add_spirv_stages(const SpirVModule &mod, const map &spec_values, TransientData &transient) +void OpenGLProgram::add_spirv_stages(const SpirVModule &mod, const map &spec_values) { static Require _req(ARB_gl_spirv); static Require _req2(ARB_ES2_compatibility); @@ -201,7 +213,6 @@ void OpenGLProgram::add_spirv_stages(const SpirVModule &mod, const mapsecond); - transient.spec_values[c.constant_id] = i->second; } } @@ -211,7 +222,7 @@ void OpenGLProgram::add_spirv_stages(const SpirVModule &mod, const mapname.c_str(), spec_id_array.size(), &spec_id_array[0], &spec_value_array[0]); } -void OpenGLProgram::finalize(const Module &mod) +void OpenGLProgram::finalize(const Module &mod, TransientData &transient) { glLinkProgram(id); int status = 0; @@ -232,6 +243,13 @@ void OpenGLProgram::finalize(const Module &mod) if(!info_log.empty()) IO::print("Program link info log:\n%s", info_log); #endif + + if(mod.get_format()==Module::GLSL) + { + query_uniforms(); + query_attributes(); + apply_bindings(transient); + } } void OpenGLProgram::query_uniforms() @@ -291,49 +309,8 @@ void OpenGLProgram::query_uniforms() u.matrix_stride = get_type_size(get_matrix_column_type(u.type)); default_block.uniforms.push_back(&u); - if(u.location>=0) - { - UniformCall::FuncPtr func = 0; - if(is_image(u.type)) - glGetUniformiv(id, u.location, &u.binding); - else if(u.type==FLOAT) - func = &uniform_wrapper; - else if(u.type==FLOAT_VEC2) - func = &uniform_wrapper; - else if(u.type==FLOAT_VEC3) - func = &uniform_wrapper; - else if(u.type==FLOAT_VEC4) - func = &uniform_wrapper; - else if(u.type==INT) - func = &uniform_wrapper; - else if(u.type==INT_VEC2) - func = &uniform_wrapper; - else if(u.type==INT_VEC3) - func = &uniform_wrapper; - else if(u.type==INT_VEC4) - func = &uniform_wrapper; - else if(u.type==FLOAT_MAT2) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT3) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT4) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT2x3) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT3x2) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT2x4) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT4x2) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT3x4) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT4x3) - func = &uniform_matrix_wrapper; - - if(func) - uniform_calls.push_back(UniformCall(u.location, u.array_size, func)); - } + if(is_image(u.type) && u.location>=0) + glGetUniformiv(id, u.location, &u.binding); } default_block.sort_uniforms(); @@ -470,6 +447,72 @@ void OpenGLProgram::apply_bindings(const TransientData &transient) } } +void OpenGLProgram::finalize_uniforms() +{ + ReflectData &rd = static_cast(this)->reflect_data; + + auto i = find_if(rd.uniform_blocks, [](const ReflectData::UniformBlockInfo &b){ return b.bind_point<0; }); + if(i!=rd.uniform_blocks.end() && !i->uniforms.empty()) + { + for(const ReflectData::UniformInfo *u: i->uniforms) + if(u->location>=0) + { + UniformCall::FuncPtr func = 0; + if(u->type==FLOAT) + func = &uniform_wrapper; + else if(u->type==FLOAT_VEC2) + func = &uniform_wrapper; + else if(u->type==FLOAT_VEC3) + func = &uniform_wrapper; + else if(u->type==FLOAT_VEC4) + func = &uniform_wrapper; + else if(u->type==INT) + func = &uniform_wrapper; + else if(u->type==INT_VEC2) + func = &uniform_wrapper; + else if(u->type==INT_VEC3) + func = &uniform_wrapper; + else if(u->type==INT_VEC4) + func = &uniform_wrapper; + else if(u->type==UNSIGNED_INT) + func = &uniform_wrapper; + else if(u->type==UINT_VEC2) + func = &uniform_wrapper; + else if(u->type==UINT_VEC3) + func = &uniform_wrapper; + else if(u->type==UINT_VEC4) + func = &uniform_wrapper; + else if(u->type==FLOAT_MAT2) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT3) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT4) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT2x3) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT3x2) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT2x4) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT4x2) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT3x4) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT4x3) + func = &uniform_matrix_wrapper; + + if(func) + uniform_calls.push_back(UniformCall(u->location, u->array_size, func)); + } + + if(i->data_size<=0) + { + const ReflectData::UniformInfo &last = *i->uniforms.back(); + i->data_size = last.location*16+last.array_size*get_type_size(last.type); + } + } +} + void OpenGLProgram::set_debug_name(const string &name) { #ifdef DEBUG