X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbackends%2Fopengl%2Fpipelinestate_backend.cpp;h=9616b18be326d99cbccdfa0c30ad0f195732a60f;hb=a6d84d93ce8c0adde41679a6c6852335e19ada17;hp=cda3439cbb6750b0a66ba8eaa0374371c019f859;hpb=f82ef715f0d7e1e7d0b93be4b7b89c8ce6bba40b;p=libs%2Fgl.git diff --git a/source/backends/opengl/pipelinestate_backend.cpp b/source/backends/opengl/pipelinestate_backend.cpp index cda3439c..9616b18b 100644 --- a/source/backends/opengl/pipelinestate_backend.cpp +++ b/source/backends/opengl/pipelinestate_backend.cpp @@ -8,7 +8,7 @@ #include "blend.h" #include "buffer.h" #include "depthtest.h" -#include "deviceinfo.h" +#include "device.h" #include "framebuffer.h" #include "gl.h" #include "pipelinestate.h" @@ -26,41 +26,38 @@ using namespace std; namespace Msp { namespace GL { -const OpenGLPipelineState *OpenGLPipelineState::last_applied = 0; -vector OpenGLPipelineState::bound_tex_targets; -vector OpenGLPipelineState::bound_uniform_blocks; -unsigned OpenGLPipelineState::restart_index = 0; -unsigned OpenGLPipelineState::n_clip_distances = 0; - -OpenGLPipelineState::OpenGLPipelineState() -{ - if(bound_tex_targets.empty()) - bound_tex_targets.resize(DeviceInfo::get_global().limits.max_texture_bindings); - if(bound_uniform_blocks.empty()) - bound_uniform_blocks.resize(DeviceInfo::get_global().limits.max_uniform_bindings); -} - OpenGLPipelineState::~OpenGLPipelineState() { - if(this==last_applied) - last_applied = 0; + if(applied_to) + applied_to->get_state().last_pipeline = 0; } void OpenGLPipelineState::apply() const { - if(!last_applied) - OpenGLTexture::unbind_scratch(); + const PipelineState &self = *static_cast(this); + Device &device = Device::get_current(); + unsigned mask = changes; - apply(this==last_applied ? static_cast(this)->changes : ~0U); -} + if(applied_to && applied_to!=&device) + { + applied_to->get_state().last_pipeline = 0; + mask = ~0U; + } -void OpenGLPipelineState::apply(unsigned mask) const -{ - const PipelineState *self = static_cast(this); + OpenGLDeviceState &dev_state = device.get_state(); + if(!dev_state.last_pipeline) + OpenGLTexture::unbind_scratch(); + + if(this!=dev_state.last_pipeline) + { + if(dev_state.last_pipeline) + dev_state.last_pipeline->applied_to = 0; + mask = ~0U; + } if(mask&PipelineState::FRAMEBUFFER) { - const Framebuffer *framebuffer = self->framebuffer; + const Framebuffer *framebuffer = self.framebuffer; glBindFramebuffer(GL_FRAMEBUFFER, framebuffer ? framebuffer->id : 0); if(framebuffer) { @@ -71,15 +68,15 @@ void OpenGLPipelineState::apply(unsigned mask) const if(mask&(PipelineState::VIEWPORT|PipelineState::FRAMEBUFFER)) { - if(const Rect *viewport = self->viewport) + if(const Rect *viewport = self.viewport) glViewport(viewport->left, viewport->bottom, viewport->width, viewport->height); - else if(const Framebuffer *framebuffer = self->framebuffer) + else if(const Framebuffer *framebuffer = self.framebuffer) glViewport(0, 0, framebuffer->get_width(), framebuffer->get_height()); } if(mask&PipelineState::SCISSOR) { - if(const Rect *scissor = self->scissor) + if(const Rect *scissor = self.scissor) { glEnable(GL_SCISSOR_TEST); glScissor(scissor->left, scissor->bottom, scissor->width, scissor->height); @@ -90,58 +87,49 @@ void OpenGLPipelineState::apply(unsigned mask) const if(mask&PipelineState::SHPROG) { - glUseProgram(self->shprog ? self->shprog->id : 0); + glUseProgram(self.shprog ? self.shprog->id : 0); - unsigned ncd = (self->shprog ? self->shprog->get_n_clip_distances() : 0); - if(ncd!=n_clip_distances) + unsigned ncd = (self.shprog ? self.shprog->get_n_clip_distances() : 0); + if(ncd!=dev_state.n_clip_distances) { - for(unsigned i=0; (ivertex_setup; - glBindVertexArray(vertex_setup ? vertex_setup->id : 0); - if(vertex_setup) - { - static Require _req(MSP_primitive_restart); - - vertex_setup->refresh(); - unsigned ri = (vertex_setup->get_index_type()==UNSIGNED_INT ? 0xFFFFFFFF : 0xFFFF); - if(ri!=restart_index) + for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks) + if(u.changed || mask==~0U) { - if(!restart_index) - glEnable(GL_PRIMITIVE_RESTART); - glPrimitiveRestartIndex(ri); - restart_index = ri; - } - } - } - - if(mask&PipelineState::FACE_CULL) - { - glFrontFace(self->front_face==CLOCKWISE ? GL_CW : GL_CCW); + if(u.block) + { + if(u.binding>=0) + { + glBindBufferRange(GL_UNIFORM_BUFFER, u.binding, u.block->get_buffer()->id, u.block->get_offset(), u.block->get_data_size()); + dev_state.bound_uniform_blocks[u.binding] = 1; + } + else if(u.binding==ReflectData::DEFAULT_BLOCK && self.shprog) + { + const char *data = static_cast(u.block->get_data_pointer()); + for(const Program::UniformCall &call: self.shprog->uniform_calls) + call.func(call.location, call.size, data+call.location*16); + } + } - if(self->face_cull!=NO_CULL && self->front_face!=NON_MANIFOLD) - { - glEnable(GL_CULL_FACE); - glCullFace(self->face_cull==CULL_FRONT ? GL_FRONT : GL_BACK); - } - else - glDisable(GL_CULL_FACE); + u.changed = false; + } } if(mask&PipelineState::TEXTURES) { - for(const PipelineState::BoundTexture &t: self->textures) + for(const PipelineState::BoundTexture &t: self.textures) if(t.changed || mask==~0U) { if(t.texture && t.sampler) @@ -151,12 +139,12 @@ void OpenGLPipelineState::apply(unsigned mask) const else { glActiveTexture(GL_TEXTURE0+t.binding); - if(bound_tex_targets[t.binding] && static_cast(t.texture->target)!=bound_tex_targets[t.binding]) - glBindTexture(bound_tex_targets[t.binding], 0); + if(dev_state.bound_tex_targets[t.binding] && static_cast(t.texture->target)!=dev_state.bound_tex_targets[t.binding]) + glBindTexture(dev_state.bound_tex_targets[t.binding], 0); glBindTexture(t.texture->target, t.texture->id); } - bound_tex_targets[t.binding] = t.texture->target; + dev_state.bound_tex_targets[t.binding] = t.texture->target; glBindSampler(t.binding, t.sampler->id); t.sampler->refresh(); @@ -166,33 +154,42 @@ void OpenGLPipelineState::apply(unsigned mask) const } } - if(mask&PipelineState::UNIFORMS) + if(mask&PipelineState::VERTEX_SETUP) { - for(const PipelineState::BoundUniformBlock &u: self->uniform_blocks) - if(u.changed || mask==~0U) - { - if(u.block) - { - if(u.binding>=0) - { - glBindBufferRange(GL_UNIFORM_BUFFER, u.binding, u.block->get_buffer()->id, u.block->get_offset(), u.block->get_data_size()); - bound_uniform_blocks[u.binding] = 1; - } - else if(self->shprog) - { - const char *data = static_cast(u.block->get_data_pointer()); - for(const Program::UniformCall &call: self->shprog->uniform_calls) - call.func(call.location, call.size, data+call.location*16); - } - } + const VertexSetup *vertex_setup = self.vertex_setup; + glBindVertexArray(vertex_setup ? vertex_setup->id : 0); + if(vertex_setup) + { + static Require _req(MSP_primitive_restart); - u.changed = false; + vertex_setup->refresh(); + unsigned ri = (vertex_setup->get_index_type()==UNSIGNED_INT ? 0xFFFFFFFF : 0xFFFF); + if(ri!=dev_state.restart_index) + { + if(!dev_state.restart_index) + glEnable(GL_PRIMITIVE_RESTART); + glPrimitiveRestartIndex(ri); + dev_state.restart_index = ri; } + } + } + + if(mask&PipelineState::FACE_CULL) + { + glFrontFace(self.front_face==CLOCKWISE ? GL_CW : GL_CCW); + + if(self.face_cull!=NO_CULL && self.front_face!=NON_MANIFOLD) + { + glEnable(GL_CULL_FACE); + glCullFace(self.face_cull==CULL_FRONT ? GL_FRONT : GL_BACK); + } + else + glDisable(GL_CULL_FACE); } if(mask&PipelineState::DEPTH_TEST) { - const DepthTest *depth_test = self->depth_test; + const DepthTest *depth_test = self.depth_test; if(depth_test && depth_test->enabled) { glEnable(GL_DEPTH_TEST); @@ -206,7 +203,7 @@ void OpenGLPipelineState::apply(unsigned mask) const if(mask&PipelineState::STENCIL_TEST) { - const StencilTest *stencil_test = self->stencil_test; + const StencilTest *stencil_test = self.stencil_test; if(stencil_test && stencil_test->enabled) { glEnable(GL_STENCIL_TEST); @@ -219,7 +216,7 @@ void OpenGLPipelineState::apply(unsigned mask) const if(mask&PipelineState::BLEND) { - const Blend *blend = self->blend; + const Blend *blend = self.blend; if(blend && blend->enabled) { glEnable(GL_BLEND); @@ -236,39 +233,41 @@ void OpenGLPipelineState::apply(unsigned mask) const } } - last_applied = this; - self->changes &= ~mask; + applied_to = &device; + dev_state.last_pipeline = this; + changes = 0; } void OpenGLPipelineState::clear() { - if(last_applied) + OpenGLDeviceState &dev_state = Device::get_current().get_state(); + if(dev_state.last_pipeline) { glUseProgram(0); glBindVertexArray(0); - for(unsigned i=0; iapplied_to = 0; + dev_state.last_pipeline = 0; } }