X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbackends%2Fopengl%2Fpipelinestate_backend.cpp;h=91789701705d31441a55864f80a4e337d84cfdae;hb=8a8cce8ef4ee28b3572a72958b8b407759f9f826;hp=cda3439cbb6750b0a66ba8eaa0374371c019f859;hpb=f82ef715f0d7e1e7d0b93be4b7b89c8ce6bba40b;p=libs%2Fgl.git diff --git a/source/backends/opengl/pipelinestate_backend.cpp b/source/backends/opengl/pipelinestate_backend.cpp index cda3439c..91789701 100644 --- a/source/backends/opengl/pipelinestate_backend.cpp +++ b/source/backends/opengl/pipelinestate_backend.cpp @@ -8,7 +8,7 @@ #include "blend.h" #include "buffer.h" #include "depthtest.h" -#include "deviceinfo.h" +#include "device.h" #include "framebuffer.h" #include "gl.h" #include "pipelinestate.h" @@ -35,9 +35,9 @@ unsigned OpenGLPipelineState::n_clip_distances = 0; OpenGLPipelineState::OpenGLPipelineState() { if(bound_tex_targets.empty()) - bound_tex_targets.resize(DeviceInfo::get_global().limits.max_texture_bindings); + bound_tex_targets.resize(Device::get_current().get_info().limits.max_texture_bindings); if(bound_uniform_blocks.empty()) - bound_uniform_blocks.resize(DeviceInfo::get_global().limits.max_uniform_bindings); + bound_uniform_blocks.resize(Device::get_current().get_info().limits.max_uniform_bindings); } OpenGLPipelineState::~OpenGLPipelineState() @@ -106,37 +106,28 @@ void OpenGLPipelineState::apply(unsigned mask) const } } - if(mask&PipelineState::VERTEX_SETUP) + if(mask&PipelineState::UNIFORMS) { - const VertexSetup *vertex_setup = self->vertex_setup; - glBindVertexArray(vertex_setup ? vertex_setup->id : 0); - if(vertex_setup) - { - static Require _req(MSP_primitive_restart); - - vertex_setup->refresh(); - unsigned ri = (vertex_setup->get_index_type()==UNSIGNED_INT ? 0xFFFFFFFF : 0xFFFF); - if(ri!=restart_index) + for(const PipelineState::BoundUniformBlock &u: self->uniform_blocks) + if(u.changed || mask==~0U) { - if(!restart_index) - glEnable(GL_PRIMITIVE_RESTART); - glPrimitiveRestartIndex(ri); - restart_index = ri; - } - } - } - - if(mask&PipelineState::FACE_CULL) - { - glFrontFace(self->front_face==CLOCKWISE ? GL_CW : GL_CCW); + if(u.block) + { + if(u.binding>=0) + { + glBindBufferRange(GL_UNIFORM_BUFFER, u.binding, u.block->get_buffer()->id, u.block->get_offset(), u.block->get_data_size()); + bound_uniform_blocks[u.binding] = 1; + } + else if(self->shprog) + { + const char *data = static_cast(u.block->get_data_pointer()); + for(const Program::UniformCall &call: self->shprog->uniform_calls) + call.func(call.location, call.size, data+call.location*16); + } + } - if(self->face_cull!=NO_CULL && self->front_face!=NON_MANIFOLD) - { - glEnable(GL_CULL_FACE); - glCullFace(self->face_cull==CULL_FRONT ? GL_FRONT : GL_BACK); - } - else - glDisable(GL_CULL_FACE); + u.changed = false; + } } if(mask&PipelineState::TEXTURES) @@ -166,28 +157,37 @@ void OpenGLPipelineState::apply(unsigned mask) const } } - if(mask&PipelineState::UNIFORMS) + if(mask&PipelineState::VERTEX_SETUP) { - for(const PipelineState::BoundUniformBlock &u: self->uniform_blocks) - if(u.changed || mask==~0U) - { - if(u.block) - { - if(u.binding>=0) - { - glBindBufferRange(GL_UNIFORM_BUFFER, u.binding, u.block->get_buffer()->id, u.block->get_offset(), u.block->get_data_size()); - bound_uniform_blocks[u.binding] = 1; - } - else if(self->shprog) - { - const char *data = static_cast(u.block->get_data_pointer()); - for(const Program::UniformCall &call: self->shprog->uniform_calls) - call.func(call.location, call.size, data+call.location*16); - } - } + const VertexSetup *vertex_setup = self->vertex_setup; + glBindVertexArray(vertex_setup ? vertex_setup->id : 0); + if(vertex_setup) + { + static Require _req(MSP_primitive_restart); - u.changed = false; + vertex_setup->refresh(); + unsigned ri = (vertex_setup->get_index_type()==UNSIGNED_INT ? 0xFFFFFFFF : 0xFFFF); + if(ri!=restart_index) + { + if(!restart_index) + glEnable(GL_PRIMITIVE_RESTART); + glPrimitiveRestartIndex(ri); + restart_index = ri; } + } + } + + if(mask&PipelineState::FACE_CULL) + { + glFrontFace(self->front_face==CLOCKWISE ? GL_CW : GL_CCW); + + if(self->face_cull!=NO_CULL && self->front_face!=NON_MANIFOLD) + { + glEnable(GL_CULL_FACE); + glCullFace(self->face_cull==CULL_FRONT ? GL_FRONT : GL_BACK); + } + else + glDisable(GL_CULL_FACE); } if(mask&PipelineState::DEPTH_TEST)