X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbackends%2Fopengl%2Fcommands_backend.cpp;h=0a4416c69814bea21aa00fda272c09642743e55f;hb=HEAD;hp=97b4f12c7400857cb9f31162bb5f19180817c686;hpb=4cd245dafe6a7ee5c93edca5aee2d146f1155309;p=libs%2Fgl.git diff --git a/source/backends/opengl/commands_backend.cpp b/source/backends/opengl/commands_backend.cpp index 97b4f12c..0a4416c6 100644 --- a/source/backends/opengl/commands_backend.cpp +++ b/source/backends/opengl/commands_backend.cpp @@ -1,4 +1,5 @@ #include +#include #include #include #include @@ -18,6 +19,11 @@ using namespace std; namespace Msp { namespace GL { +void OpenGLCommands::submit_frame() +{ + glFlush(); +} + void OpenGLCommands::use_pipeline(const PipelineState *ps) { pipeline_state = ps; @@ -31,6 +37,9 @@ void OpenGLCommands::clear(const ClearValue *values) if(!target) throw invalid_operation("OpenGLCommands::clear"); + if(!values) + return; + static Require _req(MSP_clear_buffer); pipeline_state->apply(); @@ -70,30 +79,43 @@ void OpenGLCommands::draw_instanced(const Batch &batch, unsigned count) glDrawElementsInstanced(batch.gl_prim_type, batch.size(), batch.gl_index_type, data_ptr, count); } -void OpenGLCommands::resolve_multisample(Framebuffer &target) +void OpenGLCommands::dispatch(unsigned count_x, unsigned count_y, unsigned count_z) { - const Framebuffer *source = (pipeline_state ? pipeline_state->get_framebuffer() : 0); - if(!source) - throw invalid_operation("OpenGLCommands::draw"); + if(!pipeline_state) + throw invalid_operation("OpenGLCommands::dispatch_compute"); + + static Require req(ARB_compute_shader); + + pipeline_state->apply(); + glDispatchCompute(count_x, count_y, count_z); +} + +void OpenGLCommands::resolve_multisample() +{ + const Framebuffer *framebuffer = (pipeline_state ? pipeline_state->get_framebuffer() : 0); + if(!framebuffer) + throw invalid_operation("OpenGLCommands::resolve_multisample"); static Require _req(EXT_framebuffer_blit); - unsigned width = min(source->get_width(), target.get_width()); - unsigned height = min(source->get_height(), target.get_height()); - unsigned buffers = get_gl_buffer_bits(source->get_format())&get_gl_buffer_bits(target.get_format()); + unsigned width = framebuffer->get_width(); + unsigned height = framebuffer->get_height(); + unsigned buffers = get_gl_buffer_bits(framebuffer->get_format()); if(ARB_direct_state_access) - glBlitNamedFramebuffer(source->id, target.id, 0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST); + { + framebuffer->refresh(); + glBlitNamedFramebuffer(framebuffer->id, framebuffer->resolve_id, 0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST); + } else { - glBindFramebuffer(GL_READ_FRAMEBUFFER, source->id); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target.id); + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer->id); - target.refresh(); + framebuffer->refresh(); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer->resolve_id); glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST); - - glBindFramebuffer(GL_FRAMEBUFFER, source->id); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer->id); } }