X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Farb_vertex_shader.cpp;h=b201802e5bb171ed554f769e4e64efa124affc93;hb=ca12f072923156f02b316b72e3b38bdb8cda5ebc;hp=918c131607bdd017829ce031c4e943614fce6a70;hpb=6afbace895a7bbcf216ab8e48280ea0303ab5892;p=libs%2Fgl.git diff --git a/source/arb_vertex_shader.cpp b/source/arb_vertex_shader.cpp index 918c1316..b201802e 100644 --- a/source/arb_vertex_shader.cpp +++ b/source/arb_vertex_shader.cpp @@ -3,153 +3,153 @@ namespace Msp { namespace GL { -PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = 0; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = 0; -PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = 0; -PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = 0; -PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = 0; -PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv = 0; -PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv = 0; -PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv = 0; -PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv = 0; -PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d = 0; -PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv = 0; -PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = 0; -PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv = 0; -PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s = 0; -PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv = 0; -PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d = 0; -PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv = 0; -PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = 0; -PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = 0; -PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s = 0; -PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv = 0; -PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d = 0; -PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv = 0; -PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = 0; -PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = 0; -PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s = 0; -PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv = 0; -PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv = 0; -PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv = 0; -PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv = 0; -PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub = 0; -PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv = 0; -PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv = 0; -PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv = 0; -PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv = 0; -PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d = 0; -PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv = 0; -PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = 0; -PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = 0; -PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv = 0; -PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s = 0; -PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv = 0; -PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv = 0; -PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv = 0; -PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv = 0; -PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = 0; +PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocation = 0; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray = 0; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray = 0; +PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttrib = 0; +PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation = 0; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointerv = 0; +PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdv = 0; +PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfv = 0; +PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribiv = 0; +PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1d = 0; +PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dv = 0; +PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1f = 0; +PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fv = 0; +PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1s = 0; +PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1sv = 0; +PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2d = 0; +PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dv = 0; +PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2f = 0; +PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fv = 0; +PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2s = 0; +PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2sv = 0; +PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3d = 0; +PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dv = 0; +PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3f = 0; +PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fv = 0; +PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3s = 0; +PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3sv = 0; +PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4Nbv = 0; +PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4Niv = 0; +PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4Nsv = 0; +PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4Nub = 0; +PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4Nubv = 0; +PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4Nuiv = 0; +PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4Nusv = 0; +PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bv = 0; +PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4d = 0; +PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dv = 0; +PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4f = 0; +PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fv = 0; +PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4iv = 0; +PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4s = 0; +PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4sv = 0; +PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubv = 0; +PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uiv = 0; +PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usv = 0; +PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer = 0; Extension::SupportLevel init_arb_vertex_shader() { if(is_version_at_least(2, 0)) { - glBindAttribLocation = reinterpret_cast(get_proc_address("glBindAttribLocation")); - glDisableVertexAttribArray = reinterpret_cast(get_proc_address("glDisableVertexAttribArray")); - glEnableVertexAttribArray = reinterpret_cast(get_proc_address("glEnableVertexAttribArray")); - glGetActiveAttrib = reinterpret_cast(get_proc_address("glGetActiveAttrib")); - glGetAttribLocation = reinterpret_cast(get_proc_address("glGetAttribLocation")); - glGetVertexAttribPointerv = reinterpret_cast(get_proc_address("glGetVertexAttribPointerv")); - glGetVertexAttribdv = reinterpret_cast(get_proc_address("glGetVertexAttribdv")); - glGetVertexAttribfv = reinterpret_cast(get_proc_address("glGetVertexAttribfv")); - glGetVertexAttribiv = reinterpret_cast(get_proc_address("glGetVertexAttribiv")); - glVertexAttrib1d = reinterpret_cast(get_proc_address("glVertexAttrib1d")); - glVertexAttrib1dv = reinterpret_cast(get_proc_address("glVertexAttrib1dv")); - glVertexAttrib1f = reinterpret_cast(get_proc_address("glVertexAttrib1f")); - glVertexAttrib1fv = reinterpret_cast(get_proc_address("glVertexAttrib1fv")); - glVertexAttrib1s = reinterpret_cast(get_proc_address("glVertexAttrib1s")); - glVertexAttrib1sv = reinterpret_cast(get_proc_address("glVertexAttrib1sv")); - glVertexAttrib2d = reinterpret_cast(get_proc_address("glVertexAttrib2d")); - glVertexAttrib2dv = reinterpret_cast(get_proc_address("glVertexAttrib2dv")); - glVertexAttrib2f = reinterpret_cast(get_proc_address("glVertexAttrib2f")); - glVertexAttrib2fv = reinterpret_cast(get_proc_address("glVertexAttrib2fv")); - glVertexAttrib2s = reinterpret_cast(get_proc_address("glVertexAttrib2s")); - glVertexAttrib2sv = reinterpret_cast(get_proc_address("glVertexAttrib2sv")); - glVertexAttrib3d = reinterpret_cast(get_proc_address("glVertexAttrib3d")); - glVertexAttrib3dv = reinterpret_cast(get_proc_address("glVertexAttrib3dv")); - glVertexAttrib3f = reinterpret_cast(get_proc_address("glVertexAttrib3f")); - glVertexAttrib3fv = reinterpret_cast(get_proc_address("glVertexAttrib3fv")); - glVertexAttrib3s = reinterpret_cast(get_proc_address("glVertexAttrib3s")); - glVertexAttrib3sv = reinterpret_cast(get_proc_address("glVertexAttrib3sv")); - glVertexAttrib4Nbv = reinterpret_cast(get_proc_address("glVertexAttrib4Nbv")); - glVertexAttrib4Niv = reinterpret_cast(get_proc_address("glVertexAttrib4Niv")); - glVertexAttrib4Nsv = reinterpret_cast(get_proc_address("glVertexAttrib4Nsv")); - glVertexAttrib4Nub = reinterpret_cast(get_proc_address("glVertexAttrib4Nub")); - glVertexAttrib4Nubv = reinterpret_cast(get_proc_address("glVertexAttrib4Nubv")); - glVertexAttrib4Nuiv = reinterpret_cast(get_proc_address("glVertexAttrib4Nuiv")); - glVertexAttrib4Nusv = reinterpret_cast(get_proc_address("glVertexAttrib4Nusv")); - glVertexAttrib4bv = reinterpret_cast(get_proc_address("glVertexAttrib4bv")); - glVertexAttrib4d = reinterpret_cast(get_proc_address("glVertexAttrib4d")); - glVertexAttrib4dv = reinterpret_cast(get_proc_address("glVertexAttrib4dv")); - glVertexAttrib4f = reinterpret_cast(get_proc_address("glVertexAttrib4f")); - glVertexAttrib4fv = reinterpret_cast(get_proc_address("glVertexAttrib4fv")); - glVertexAttrib4iv = reinterpret_cast(get_proc_address("glVertexAttrib4iv")); - glVertexAttrib4s = reinterpret_cast(get_proc_address("glVertexAttrib4s")); - glVertexAttrib4sv = reinterpret_cast(get_proc_address("glVertexAttrib4sv")); - glVertexAttrib4ubv = reinterpret_cast(get_proc_address("glVertexAttrib4ubv")); - glVertexAttrib4uiv = reinterpret_cast(get_proc_address("glVertexAttrib4uiv")); - glVertexAttrib4usv = reinterpret_cast(get_proc_address("glVertexAttrib4usv")); - glVertexAttribPointer = reinterpret_cast(get_proc_address("glVertexAttribPointer")); + glBindAttribLocation = reinterpret_cast(get_proc_address("glBindAttribLocation")); + glDisableVertexAttribArray = reinterpret_cast(get_proc_address("glDisableVertexAttribArray")); + glEnableVertexAttribArray = reinterpret_cast(get_proc_address("glEnableVertexAttribArray")); + glGetActiveAttrib = reinterpret_cast(get_proc_address("glGetActiveAttrib")); + glGetAttribLocation = reinterpret_cast(get_proc_address("glGetAttribLocation")); + glGetVertexAttribPointerv = reinterpret_cast(get_proc_address("glGetVertexAttribPointerv")); + glGetVertexAttribdv = reinterpret_cast(get_proc_address("glGetVertexAttribdv")); + glGetVertexAttribfv = reinterpret_cast(get_proc_address("glGetVertexAttribfv")); + glGetVertexAttribiv = reinterpret_cast(get_proc_address("glGetVertexAttribiv")); + glVertexAttrib1d = reinterpret_cast(get_proc_address("glVertexAttrib1d")); + glVertexAttrib1dv = reinterpret_cast(get_proc_address("glVertexAttrib1dv")); + glVertexAttrib1f = reinterpret_cast(get_proc_address("glVertexAttrib1f")); + glVertexAttrib1fv = reinterpret_cast(get_proc_address("glVertexAttrib1fv")); + glVertexAttrib1s = reinterpret_cast(get_proc_address("glVertexAttrib1s")); + glVertexAttrib1sv = reinterpret_cast(get_proc_address("glVertexAttrib1sv")); + glVertexAttrib2d = reinterpret_cast(get_proc_address("glVertexAttrib2d")); + glVertexAttrib2dv = reinterpret_cast(get_proc_address("glVertexAttrib2dv")); + glVertexAttrib2f = reinterpret_cast(get_proc_address("glVertexAttrib2f")); + glVertexAttrib2fv = reinterpret_cast(get_proc_address("glVertexAttrib2fv")); + glVertexAttrib2s = reinterpret_cast(get_proc_address("glVertexAttrib2s")); + glVertexAttrib2sv = reinterpret_cast(get_proc_address("glVertexAttrib2sv")); + glVertexAttrib3d = reinterpret_cast(get_proc_address("glVertexAttrib3d")); + glVertexAttrib3dv = reinterpret_cast(get_proc_address("glVertexAttrib3dv")); + glVertexAttrib3f = reinterpret_cast(get_proc_address("glVertexAttrib3f")); + glVertexAttrib3fv = reinterpret_cast(get_proc_address("glVertexAttrib3fv")); + glVertexAttrib3s = reinterpret_cast(get_proc_address("glVertexAttrib3s")); + glVertexAttrib3sv = reinterpret_cast(get_proc_address("glVertexAttrib3sv")); + glVertexAttrib4Nbv = reinterpret_cast(get_proc_address("glVertexAttrib4Nbv")); + glVertexAttrib4Niv = reinterpret_cast(get_proc_address("glVertexAttrib4Niv")); + glVertexAttrib4Nsv = reinterpret_cast(get_proc_address("glVertexAttrib4Nsv")); + glVertexAttrib4Nub = reinterpret_cast(get_proc_address("glVertexAttrib4Nub")); + glVertexAttrib4Nubv = reinterpret_cast(get_proc_address("glVertexAttrib4Nubv")); + glVertexAttrib4Nuiv = reinterpret_cast(get_proc_address("glVertexAttrib4Nuiv")); + glVertexAttrib4Nusv = reinterpret_cast(get_proc_address("glVertexAttrib4Nusv")); + glVertexAttrib4bv = reinterpret_cast(get_proc_address("glVertexAttrib4bv")); + glVertexAttrib4d = reinterpret_cast(get_proc_address("glVertexAttrib4d")); + glVertexAttrib4dv = reinterpret_cast(get_proc_address("glVertexAttrib4dv")); + glVertexAttrib4f = reinterpret_cast(get_proc_address("glVertexAttrib4f")); + glVertexAttrib4fv = reinterpret_cast(get_proc_address("glVertexAttrib4fv")); + glVertexAttrib4iv = reinterpret_cast(get_proc_address("glVertexAttrib4iv")); + glVertexAttrib4s = reinterpret_cast(get_proc_address("glVertexAttrib4s")); + glVertexAttrib4sv = reinterpret_cast(get_proc_address("glVertexAttrib4sv")); + glVertexAttrib4ubv = reinterpret_cast(get_proc_address("glVertexAttrib4ubv")); + glVertexAttrib4uiv = reinterpret_cast(get_proc_address("glVertexAttrib4uiv")); + glVertexAttrib4usv = reinterpret_cast(get_proc_address("glVertexAttrib4usv")); + glVertexAttribPointer = reinterpret_cast(get_proc_address("glVertexAttribPointer")); return Extension::CORE; } if(is_supported("GL_ARB_vertex_shader")) { - glBindAttribLocation = reinterpret_cast(get_proc_address("glBindAttribLocationARB")); - glDisableVertexAttribArray = reinterpret_cast(get_proc_address("glDisableVertexAttribArrayARB")); - glEnableVertexAttribArray = reinterpret_cast(get_proc_address("glEnableVertexAttribArrayARB")); - glGetActiveAttrib = reinterpret_cast(get_proc_address("glGetActiveAttribARB")); - glGetAttribLocation = reinterpret_cast(get_proc_address("glGetAttribLocationARB")); - glGetVertexAttribPointerv = reinterpret_cast(get_proc_address("glGetVertexAttribPointervARB")); - glGetVertexAttribdv = reinterpret_cast(get_proc_address("glGetVertexAttribdvARB")); - glGetVertexAttribfv = reinterpret_cast(get_proc_address("glGetVertexAttribfvARB")); - glGetVertexAttribiv = reinterpret_cast(get_proc_address("glGetVertexAttribivARB")); - glVertexAttrib1d = reinterpret_cast(get_proc_address("glVertexAttrib1dARB")); - glVertexAttrib1dv = reinterpret_cast(get_proc_address("glVertexAttrib1dvARB")); - glVertexAttrib1f = reinterpret_cast(get_proc_address("glVertexAttrib1fARB")); - glVertexAttrib1fv = reinterpret_cast(get_proc_address("glVertexAttrib1fvARB")); - glVertexAttrib1s = reinterpret_cast(get_proc_address("glVertexAttrib1sARB")); - glVertexAttrib1sv = reinterpret_cast(get_proc_address("glVertexAttrib1svARB")); - glVertexAttrib2d = reinterpret_cast(get_proc_address("glVertexAttrib2dARB")); - glVertexAttrib2dv = reinterpret_cast(get_proc_address("glVertexAttrib2dvARB")); - glVertexAttrib2f = reinterpret_cast(get_proc_address("glVertexAttrib2fARB")); - glVertexAttrib2fv = reinterpret_cast(get_proc_address("glVertexAttrib2fvARB")); - glVertexAttrib2s = reinterpret_cast(get_proc_address("glVertexAttrib2sARB")); - glVertexAttrib2sv = reinterpret_cast(get_proc_address("glVertexAttrib2svARB")); - glVertexAttrib3d = reinterpret_cast(get_proc_address("glVertexAttrib3dARB")); - glVertexAttrib3dv = reinterpret_cast(get_proc_address("glVertexAttrib3dvARB")); - glVertexAttrib3f = reinterpret_cast(get_proc_address("glVertexAttrib3fARB")); - glVertexAttrib3fv = reinterpret_cast(get_proc_address("glVertexAttrib3fvARB")); - glVertexAttrib3s = reinterpret_cast(get_proc_address("glVertexAttrib3sARB")); - glVertexAttrib3sv = reinterpret_cast(get_proc_address("glVertexAttrib3svARB")); - glVertexAttrib4Nbv = reinterpret_cast(get_proc_address("glVertexAttrib4NbvARB")); - glVertexAttrib4Niv = reinterpret_cast(get_proc_address("glVertexAttrib4NivARB")); - glVertexAttrib4Nsv = reinterpret_cast(get_proc_address("glVertexAttrib4NsvARB")); - glVertexAttrib4Nub = reinterpret_cast(get_proc_address("glVertexAttrib4NubARB")); - glVertexAttrib4Nubv = reinterpret_cast(get_proc_address("glVertexAttrib4NubvARB")); - glVertexAttrib4Nuiv = reinterpret_cast(get_proc_address("glVertexAttrib4NuivARB")); - glVertexAttrib4Nusv = reinterpret_cast(get_proc_address("glVertexAttrib4NusvARB")); - glVertexAttrib4bv = reinterpret_cast(get_proc_address("glVertexAttrib4bvARB")); - glVertexAttrib4d = reinterpret_cast(get_proc_address("glVertexAttrib4dARB")); - glVertexAttrib4dv = reinterpret_cast(get_proc_address("glVertexAttrib4dvARB")); - glVertexAttrib4f = reinterpret_cast(get_proc_address("glVertexAttrib4fARB")); - glVertexAttrib4fv = reinterpret_cast(get_proc_address("glVertexAttrib4fvARB")); - glVertexAttrib4iv = reinterpret_cast(get_proc_address("glVertexAttrib4ivARB")); - glVertexAttrib4s = reinterpret_cast(get_proc_address("glVertexAttrib4sARB")); - glVertexAttrib4sv = reinterpret_cast(get_proc_address("glVertexAttrib4svARB")); - glVertexAttrib4ubv = reinterpret_cast(get_proc_address("glVertexAttrib4ubvARB")); - glVertexAttrib4uiv = reinterpret_cast(get_proc_address("glVertexAttrib4uivARB")); - glVertexAttrib4usv = reinterpret_cast(get_proc_address("glVertexAttrib4usvARB")); - glVertexAttribPointer = reinterpret_cast(get_proc_address("glVertexAttribPointerARB")); + glBindAttribLocation = reinterpret_cast(get_proc_address("glBindAttribLocationARB")); + glDisableVertexAttribArray = reinterpret_cast(get_proc_address("glDisableVertexAttribArrayARB")); + glEnableVertexAttribArray = reinterpret_cast(get_proc_address("glEnableVertexAttribArrayARB")); + glGetActiveAttrib = reinterpret_cast(get_proc_address("glGetActiveAttribARB")); + glGetAttribLocation = reinterpret_cast(get_proc_address("glGetAttribLocationARB")); + glGetVertexAttribPointerv = reinterpret_cast(get_proc_address("glGetVertexAttribPointervARB")); + glGetVertexAttribdv = reinterpret_cast(get_proc_address("glGetVertexAttribdvARB")); + glGetVertexAttribfv = reinterpret_cast(get_proc_address("glGetVertexAttribfvARB")); + glGetVertexAttribiv = reinterpret_cast(get_proc_address("glGetVertexAttribivARB")); + glVertexAttrib1d = reinterpret_cast(get_proc_address("glVertexAttrib1dARB")); + glVertexAttrib1dv = reinterpret_cast(get_proc_address("glVertexAttrib1dvARB")); + glVertexAttrib1f = reinterpret_cast(get_proc_address("glVertexAttrib1fARB")); + glVertexAttrib1fv = reinterpret_cast(get_proc_address("glVertexAttrib1fvARB")); + glVertexAttrib1s = reinterpret_cast(get_proc_address("glVertexAttrib1sARB")); + glVertexAttrib1sv = reinterpret_cast(get_proc_address("glVertexAttrib1svARB")); + glVertexAttrib2d = reinterpret_cast(get_proc_address("glVertexAttrib2dARB")); + glVertexAttrib2dv = reinterpret_cast(get_proc_address("glVertexAttrib2dvARB")); + glVertexAttrib2f = reinterpret_cast(get_proc_address("glVertexAttrib2fARB")); + glVertexAttrib2fv = reinterpret_cast(get_proc_address("glVertexAttrib2fvARB")); + glVertexAttrib2s = reinterpret_cast(get_proc_address("glVertexAttrib2sARB")); + glVertexAttrib2sv = reinterpret_cast(get_proc_address("glVertexAttrib2svARB")); + glVertexAttrib3d = reinterpret_cast(get_proc_address("glVertexAttrib3dARB")); + glVertexAttrib3dv = reinterpret_cast(get_proc_address("glVertexAttrib3dvARB")); + glVertexAttrib3f = reinterpret_cast(get_proc_address("glVertexAttrib3fARB")); + glVertexAttrib3fv = reinterpret_cast(get_proc_address("glVertexAttrib3fvARB")); + glVertexAttrib3s = reinterpret_cast(get_proc_address("glVertexAttrib3sARB")); + glVertexAttrib3sv = reinterpret_cast(get_proc_address("glVertexAttrib3svARB")); + glVertexAttrib4Nbv = reinterpret_cast(get_proc_address("glVertexAttrib4NbvARB")); + glVertexAttrib4Niv = reinterpret_cast(get_proc_address("glVertexAttrib4NivARB")); + glVertexAttrib4Nsv = reinterpret_cast(get_proc_address("glVertexAttrib4NsvARB")); + glVertexAttrib4Nub = reinterpret_cast(get_proc_address("glVertexAttrib4NubARB")); + glVertexAttrib4Nubv = reinterpret_cast(get_proc_address("glVertexAttrib4NubvARB")); + glVertexAttrib4Nuiv = reinterpret_cast(get_proc_address("glVertexAttrib4NuivARB")); + glVertexAttrib4Nusv = reinterpret_cast(get_proc_address("glVertexAttrib4NusvARB")); + glVertexAttrib4bv = reinterpret_cast(get_proc_address("glVertexAttrib4bvARB")); + glVertexAttrib4d = reinterpret_cast(get_proc_address("glVertexAttrib4dARB")); + glVertexAttrib4dv = reinterpret_cast(get_proc_address("glVertexAttrib4dvARB")); + glVertexAttrib4f = reinterpret_cast(get_proc_address("glVertexAttrib4fARB")); + glVertexAttrib4fv = reinterpret_cast(get_proc_address("glVertexAttrib4fvARB")); + glVertexAttrib4iv = reinterpret_cast(get_proc_address("glVertexAttrib4ivARB")); + glVertexAttrib4s = reinterpret_cast(get_proc_address("glVertexAttrib4sARB")); + glVertexAttrib4sv = reinterpret_cast(get_proc_address("glVertexAttrib4svARB")); + glVertexAttrib4ubv = reinterpret_cast(get_proc_address("glVertexAttrib4ubvARB")); + glVertexAttrib4uiv = reinterpret_cast(get_proc_address("glVertexAttrib4uivARB")); + glVertexAttrib4usv = reinterpret_cast(get_proc_address("glVertexAttrib4usvARB")); + glVertexAttribPointer = reinterpret_cast(get_proc_address("glVertexAttribPointerARB")); return Extension::EXTENSION; } return Extension::UNSUPPORTED;