X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Farb_shader_objects.h;h=c40de6332cf34487e2830e37a503be58a68f6f80;hb=27abdf9ad5d5e297fd74ddc23b39b0c7817a20d8;hp=e256d06837f0b0fa444d5db92f566c46c347e8a0;hpb=a4ec5410595ddf37bfbc0e85ad87d31a9cbf94f1;p=libs%2Fgl.git diff --git a/source/arb_shader_objects.h b/source/arb_shader_objects.h index e256d068..c40de633 100644 --- a/source/arb_shader_objects.h +++ b/source/arb_shader_objects.h @@ -1,53 +1,55 @@ #ifndef MSP_GL_ARB_SHADER_OBJECTS_ #define MSP_GL_ARB_SHADER_OBJECTS_ +#include "extension.h" #include "gl.h" #include namespace Msp { namespace GL { -extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; -extern PFNGLGETHANDLEARBPROC glGetHandleARB; -extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB; -extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; -extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; -extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; -extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; -extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; -extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; -extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; -extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB; -extern PFNGLUNIFORM1FARBPROC glUniform1fARB; -extern PFNGLUNIFORM2FARBPROC glUniform2fARB; -extern PFNGLUNIFORM3FARBPROC glUniform3fARB; -extern PFNGLUNIFORM4FARBPROC glUniform4fARB; -extern PFNGLUNIFORM1IARBPROC glUniform1iARB; -extern PFNGLUNIFORM2IARBPROC glUniform2iARB; -extern PFNGLUNIFORM3IARBPROC glUniform3iARB; -extern PFNGLUNIFORM4IARBPROC glUniform4iARB; -extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB; -extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB; -extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB; -extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB; -extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB; -extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB; -extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB; -extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB; -extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; -extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; -extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; -extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; -extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; -extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; -extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB; -extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; -extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB; -extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB; -extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB; -extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB; +extern PFNGLATTACHOBJECTARBPROC glAttachShader; +extern PFNGLCOMPILESHADERARBPROC glCompileShader; +extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgram; +extern PFNGLCREATESHADEROBJECTARBPROC glCreateShader; +extern PFNGLDELETEOBJECTARBPROC glDeleteProgram; +extern PFNGLDELETEOBJECTARBPROC glDeleteShader; +extern PFNGLDETACHOBJECTARBPROC glDetachShader; +extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniform; +extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedShaders; +extern PFNGLGETINFOLOGARBPROC glGetProgramInfoLog; +extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetProgramiv; +extern PFNGLGETINFOLOGARBPROC glGetShaderInfoLog; +extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSource; +extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetShaderiv; +extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation; +extern PFNGLGETUNIFORMFVARBPROC glGetUniformfv; +extern PFNGLGETUNIFORMIVARBPROC glGetUniformiv; +extern PFNGLLINKPROGRAMARBPROC glLinkProgram; +extern PFNGLSHADERSOURCEARBPROC glShaderSource; +extern PFNGLUNIFORM1FARBPROC glUniform1f; +extern PFNGLUNIFORM1FVARBPROC glUniform1fv; +extern PFNGLUNIFORM1IARBPROC glUniform1i; +extern PFNGLUNIFORM1IVARBPROC glUniform1iv; +extern PFNGLUNIFORM2FARBPROC glUniform2f; +extern PFNGLUNIFORM2FVARBPROC glUniform2fv; +extern PFNGLUNIFORM2IARBPROC glUniform2i; +extern PFNGLUNIFORM2IVARBPROC glUniform2iv; +extern PFNGLUNIFORM3FARBPROC glUniform3f; +extern PFNGLUNIFORM3FVARBPROC glUniform3fv; +extern PFNGLUNIFORM3IARBPROC glUniform3i; +extern PFNGLUNIFORM3IVARBPROC glUniform3iv; +extern PFNGLUNIFORM4FARBPROC glUniform4f; +extern PFNGLUNIFORM4FVARBPROC glUniform4fv; +extern PFNGLUNIFORM4IARBPROC glUniform4i; +extern PFNGLUNIFORM4IVARBPROC glUniform4iv; +extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fv; +extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fv; +extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fv; +extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgram; +extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgram; -void init_arb_shader_objects(); +extern Extension ARB_shader_objects; } // namespace GL } // namespace Msp