X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Farb_shader_objects.cpp;h=61853db23f4dbd26a611e1caa1b4aef3e2bed9e3;hb=27abdf9ad5d5e297fd74ddc23b39b0c7817a20d8;hp=3cb31bc5cd36f4779ccc91d67071dae77480b687;hpb=6afbace895a7bbcf216ab8e48280ea0303ab5892;p=libs%2Fgl.git diff --git a/source/arb_shader_objects.cpp b/source/arb_shader_objects.cpp index 3cb31bc5..61853db2 100644 --- a/source/arb_shader_objects.cpp +++ b/source/arb_shader_objects.cpp @@ -3,135 +3,135 @@ namespace Msp { namespace GL { -PFNGLATTACHSHADERPROC glAttachShader = 0; -PFNGLCOMPILESHADERPROC glCompileShader = 0; -PFNGLCREATEPROGRAMPROC glCreateProgram = 0; -PFNGLCREATESHADERPROC glCreateShader = 0; -PFNGLDELETEPROGRAMPROC glDeleteProgram = 0; -PFNGLDELETESHADERPROC glDeleteShader = 0; -PFNGLDETACHSHADERPROC glDetachShader = 0; -PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = 0; -PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders = 0; -PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = 0; -PFNGLGETPROGRAMIVPROC glGetProgramiv = 0; -PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = 0; -PFNGLGETSHADERSOURCEPROC glGetShaderSource = 0; -PFNGLGETSHADERIVPROC glGetShaderiv = 0; -PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = 0; -PFNGLGETUNIFORMFVPROC glGetUniformfv = 0; -PFNGLGETUNIFORMIVPROC glGetUniformiv = 0; -PFNGLLINKPROGRAMPROC glLinkProgram = 0; -PFNGLSHADERSOURCEPROC glShaderSource = 0; -PFNGLUNIFORM1FPROC glUniform1f = 0; -PFNGLUNIFORM1FVPROC glUniform1fv = 0; -PFNGLUNIFORM1IPROC glUniform1i = 0; -PFNGLUNIFORM1IVPROC glUniform1iv = 0; -PFNGLUNIFORM2FPROC glUniform2f = 0; -PFNGLUNIFORM2FVPROC glUniform2fv = 0; -PFNGLUNIFORM2IPROC glUniform2i = 0; -PFNGLUNIFORM2IVPROC glUniform2iv = 0; -PFNGLUNIFORM3FPROC glUniform3f = 0; -PFNGLUNIFORM3FVPROC glUniform3fv = 0; -PFNGLUNIFORM3IPROC glUniform3i = 0; -PFNGLUNIFORM3IVPROC glUniform3iv = 0; -PFNGLUNIFORM4FPROC glUniform4f = 0; -PFNGLUNIFORM4FVPROC glUniform4fv = 0; -PFNGLUNIFORM4IPROC glUniform4i = 0; -PFNGLUNIFORM4IVPROC glUniform4iv = 0; -PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv = 0; -PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = 0; -PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = 0; -PFNGLUSEPROGRAMPROC glUseProgram = 0; -PFNGLVALIDATEPROGRAMPROC glValidateProgram = 0; +PFNGLATTACHOBJECTARBPROC glAttachShader = 0; +PFNGLCOMPILESHADERARBPROC glCompileShader = 0; +PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgram = 0; +PFNGLCREATESHADEROBJECTARBPROC glCreateShader = 0; +PFNGLDELETEOBJECTARBPROC glDeleteProgram = 0; +PFNGLDELETEOBJECTARBPROC glDeleteShader = 0; +PFNGLDETACHOBJECTARBPROC glDetachShader = 0; +PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniform = 0; +PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedShaders = 0; +PFNGLGETINFOLOGARBPROC glGetProgramInfoLog = 0; +PFNGLGETOBJECTPARAMETERIVARBPROC glGetProgramiv = 0; +PFNGLGETINFOLOGARBPROC glGetShaderInfoLog = 0; +PFNGLGETSHADERSOURCEARBPROC glGetShaderSource = 0; +PFNGLGETOBJECTPARAMETERIVARBPROC glGetShaderiv = 0; +PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation = 0; +PFNGLGETUNIFORMFVARBPROC glGetUniformfv = 0; +PFNGLGETUNIFORMIVARBPROC glGetUniformiv = 0; +PFNGLLINKPROGRAMARBPROC glLinkProgram = 0; +PFNGLSHADERSOURCEARBPROC glShaderSource = 0; +PFNGLUNIFORM1FARBPROC glUniform1f = 0; +PFNGLUNIFORM1FVARBPROC glUniform1fv = 0; +PFNGLUNIFORM1IARBPROC glUniform1i = 0; +PFNGLUNIFORM1IVARBPROC glUniform1iv = 0; +PFNGLUNIFORM2FARBPROC glUniform2f = 0; +PFNGLUNIFORM2FVARBPROC glUniform2fv = 0; +PFNGLUNIFORM2IARBPROC glUniform2i = 0; +PFNGLUNIFORM2IVARBPROC glUniform2iv = 0; +PFNGLUNIFORM3FARBPROC glUniform3f = 0; +PFNGLUNIFORM3FVARBPROC glUniform3fv = 0; +PFNGLUNIFORM3IARBPROC glUniform3i = 0; +PFNGLUNIFORM3IVARBPROC glUniform3iv = 0; +PFNGLUNIFORM4FARBPROC glUniform4f = 0; +PFNGLUNIFORM4FVARBPROC glUniform4fv = 0; +PFNGLUNIFORM4IARBPROC glUniform4i = 0; +PFNGLUNIFORM4IVARBPROC glUniform4iv = 0; +PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fv = 0; +PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fv = 0; +PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fv = 0; +PFNGLUSEPROGRAMOBJECTARBPROC glUseProgram = 0; +PFNGLVALIDATEPROGRAMARBPROC glValidateProgram = 0; Extension::SupportLevel init_arb_shader_objects() { if(is_version_at_least(2, 0)) { - glAttachShader = reinterpret_cast(get_proc_address("glAttachShader")); - glCompileShader = reinterpret_cast(get_proc_address("glCompileShader")); - glCreateProgram = reinterpret_cast(get_proc_address("glCreateProgram")); - glCreateShader = reinterpret_cast(get_proc_address("glCreateShader")); - glDeleteProgram = reinterpret_cast(get_proc_address("glDeleteProgram")); - glDeleteShader = reinterpret_cast(get_proc_address("glDeleteShader")); - glDetachShader = reinterpret_cast(get_proc_address("glDetachShader")); - glGetActiveUniform = reinterpret_cast(get_proc_address("glGetActiveUniform")); - glGetAttachedShaders = reinterpret_cast(get_proc_address("glGetAttachedShaders")); - glGetProgramInfoLog = reinterpret_cast(get_proc_address("glGetProgramInfoLog")); - glGetProgramiv = reinterpret_cast(get_proc_address("glGetProgramiv")); - glGetShaderInfoLog = reinterpret_cast(get_proc_address("glGetShaderInfoLog")); - glGetShaderSource = reinterpret_cast(get_proc_address("glGetShaderSource")); - glGetShaderiv = reinterpret_cast(get_proc_address("glGetShaderiv")); - glGetUniformLocation = reinterpret_cast(get_proc_address("glGetUniformLocation")); - glGetUniformfv = reinterpret_cast(get_proc_address("glGetUniformfv")); - glGetUniformiv = reinterpret_cast(get_proc_address("glGetUniformiv")); - glLinkProgram = reinterpret_cast(get_proc_address("glLinkProgram")); - glShaderSource = reinterpret_cast(get_proc_address("glShaderSource")); - glUniform1f = reinterpret_cast(get_proc_address("glUniform1f")); - glUniform1fv = reinterpret_cast(get_proc_address("glUniform1fv")); - glUniform1i = reinterpret_cast(get_proc_address("glUniform1i")); - glUniform1iv = reinterpret_cast(get_proc_address("glUniform1iv")); - glUniform2f = reinterpret_cast(get_proc_address("glUniform2f")); - glUniform2fv = reinterpret_cast(get_proc_address("glUniform2fv")); - glUniform2i = reinterpret_cast(get_proc_address("glUniform2i")); - glUniform2iv = reinterpret_cast(get_proc_address("glUniform2iv")); - glUniform3f = reinterpret_cast(get_proc_address("glUniform3f")); - glUniform3fv = reinterpret_cast(get_proc_address("glUniform3fv")); - glUniform3i = reinterpret_cast(get_proc_address("glUniform3i")); - glUniform3iv = reinterpret_cast(get_proc_address("glUniform3iv")); - glUniform4f = reinterpret_cast(get_proc_address("glUniform4f")); - glUniform4fv = reinterpret_cast(get_proc_address("glUniform4fv")); - glUniform4i = reinterpret_cast(get_proc_address("glUniform4i")); - glUniform4iv = reinterpret_cast(get_proc_address("glUniform4iv")); - glUniformMatrix2fv = reinterpret_cast(get_proc_address("glUniformMatrix2fv")); - glUniformMatrix3fv = reinterpret_cast(get_proc_address("glUniformMatrix3fv")); - glUniformMatrix4fv = reinterpret_cast(get_proc_address("glUniformMatrix4fv")); - glUseProgram = reinterpret_cast(get_proc_address("glUseProgram")); - glValidateProgram = reinterpret_cast(get_proc_address("glValidateProgram")); + glAttachShader = reinterpret_cast(get_proc_address("glAttachShader")); + glCompileShader = reinterpret_cast(get_proc_address("glCompileShader")); + glCreateProgram = reinterpret_cast(get_proc_address("glCreateProgram")); + glCreateShader = reinterpret_cast(get_proc_address("glCreateShader")); + glDeleteProgram = reinterpret_cast(get_proc_address("glDeleteProgram")); + glDeleteShader = reinterpret_cast(get_proc_address("glDeleteShader")); + glDetachShader = reinterpret_cast(get_proc_address("glDetachShader")); + glGetActiveUniform = reinterpret_cast(get_proc_address("glGetActiveUniform")); + glGetAttachedShaders = reinterpret_cast(get_proc_address("glGetAttachedShaders")); + glGetProgramInfoLog = reinterpret_cast(get_proc_address("glGetProgramInfoLog")); + glGetProgramiv = reinterpret_cast(get_proc_address("glGetProgramiv")); + glGetShaderInfoLog = reinterpret_cast(get_proc_address("glGetShaderInfoLog")); + glGetShaderSource = reinterpret_cast(get_proc_address("glGetShaderSource")); + glGetShaderiv = reinterpret_cast(get_proc_address("glGetShaderiv")); + glGetUniformLocation = reinterpret_cast(get_proc_address("glGetUniformLocation")); + glGetUniformfv = reinterpret_cast(get_proc_address("glGetUniformfv")); + glGetUniformiv = reinterpret_cast(get_proc_address("glGetUniformiv")); + glLinkProgram = reinterpret_cast(get_proc_address("glLinkProgram")); + glShaderSource = reinterpret_cast(get_proc_address("glShaderSource")); + glUniform1f = reinterpret_cast(get_proc_address("glUniform1f")); + glUniform1fv = reinterpret_cast(get_proc_address("glUniform1fv")); + glUniform1i = reinterpret_cast(get_proc_address("glUniform1i")); + glUniform1iv = reinterpret_cast(get_proc_address("glUniform1iv")); + glUniform2f = reinterpret_cast(get_proc_address("glUniform2f")); + glUniform2fv = reinterpret_cast(get_proc_address("glUniform2fv")); + glUniform2i = reinterpret_cast(get_proc_address("glUniform2i")); + glUniform2iv = reinterpret_cast(get_proc_address("glUniform2iv")); + glUniform3f = reinterpret_cast(get_proc_address("glUniform3f")); + glUniform3fv = reinterpret_cast(get_proc_address("glUniform3fv")); + glUniform3i = reinterpret_cast(get_proc_address("glUniform3i")); + glUniform3iv = reinterpret_cast(get_proc_address("glUniform3iv")); + glUniform4f = reinterpret_cast(get_proc_address("glUniform4f")); + glUniform4fv = reinterpret_cast(get_proc_address("glUniform4fv")); + glUniform4i = reinterpret_cast(get_proc_address("glUniform4i")); + glUniform4iv = reinterpret_cast(get_proc_address("glUniform4iv")); + glUniformMatrix2fv = reinterpret_cast(get_proc_address("glUniformMatrix2fv")); + glUniformMatrix3fv = reinterpret_cast(get_proc_address("glUniformMatrix3fv")); + glUniformMatrix4fv = reinterpret_cast(get_proc_address("glUniformMatrix4fv")); + glUseProgram = reinterpret_cast(get_proc_address("glUseProgram")); + glValidateProgram = reinterpret_cast(get_proc_address("glValidateProgram")); return Extension::CORE; } if(is_supported("GL_ARB_shader_objects")) { - glAttachShader = reinterpret_cast(get_proc_address("glAttachObjectARB")); - glCompileShader = reinterpret_cast(get_proc_address("glCompileShaderARB")); - glCreateProgram = reinterpret_cast(get_proc_address("glCreateProgramObjectARB")); - glCreateShader = reinterpret_cast(get_proc_address("glCreateShaderObjectARB")); - glDeleteProgram = reinterpret_cast(get_proc_address("glDeleteObjectARB")); - glDeleteShader = reinterpret_cast(get_proc_address("glDeleteObjectARB")); - glDetachShader = reinterpret_cast(get_proc_address("glDetachObjectARB")); - glGetActiveUniform = reinterpret_cast(get_proc_address("glGetActiveUniformARB")); - glGetAttachedShaders = reinterpret_cast(get_proc_address("glGetAttachedObjectsARB")); - glGetProgramInfoLog = reinterpret_cast(get_proc_address("glGetInfoLogARB")); - glGetProgramiv = reinterpret_cast(get_proc_address("glGetObjectParameterivARB")); - glGetShaderInfoLog = reinterpret_cast(get_proc_address("glGetInfoLogARB")); - glGetShaderSource = reinterpret_cast(get_proc_address("glGetShaderSourceARB")); - glGetShaderiv = reinterpret_cast(get_proc_address("glGetObjectParameterivARB")); - glGetUniformLocation = reinterpret_cast(get_proc_address("glGetUniformLocationARB")); - glGetUniformfv = reinterpret_cast(get_proc_address("glGetUniformfvARB")); - glGetUniformiv = reinterpret_cast(get_proc_address("glGetUniformivARB")); - glLinkProgram = reinterpret_cast(get_proc_address("glLinkProgramARB")); - glShaderSource = reinterpret_cast(get_proc_address("glShaderSourceARB")); - glUniform1f = reinterpret_cast(get_proc_address("glUniform1fARB")); - glUniform1fv = reinterpret_cast(get_proc_address("glUniform1fvARB")); - glUniform1i = reinterpret_cast(get_proc_address("glUniform1iARB")); - glUniform1iv = reinterpret_cast(get_proc_address("glUniform1ivARB")); - glUniform2f = reinterpret_cast(get_proc_address("glUniform2fARB")); - glUniform2fv = reinterpret_cast(get_proc_address("glUniform2fvARB")); - glUniform2i = reinterpret_cast(get_proc_address("glUniform2iARB")); - glUniform2iv = reinterpret_cast(get_proc_address("glUniform2ivARB")); - glUniform3f = reinterpret_cast(get_proc_address("glUniform3fARB")); - glUniform3fv = reinterpret_cast(get_proc_address("glUniform3fvARB")); - glUniform3i = reinterpret_cast(get_proc_address("glUniform3iARB")); - glUniform3iv = reinterpret_cast(get_proc_address("glUniform3ivARB")); - glUniform4f = reinterpret_cast(get_proc_address("glUniform4fARB")); - glUniform4fv = reinterpret_cast(get_proc_address("glUniform4fvARB")); - glUniform4i = reinterpret_cast(get_proc_address("glUniform4iARB")); - glUniform4iv = reinterpret_cast(get_proc_address("glUniform4ivARB")); - glUniformMatrix2fv = reinterpret_cast(get_proc_address("glUniformMatrix2fvARB")); - glUniformMatrix3fv = reinterpret_cast(get_proc_address("glUniformMatrix3fvARB")); - glUniformMatrix4fv = reinterpret_cast(get_proc_address("glUniformMatrix4fvARB")); - glUseProgram = reinterpret_cast(get_proc_address("glUseProgramObjectARB")); - glValidateProgram = reinterpret_cast(get_proc_address("glValidateProgramARB")); + glAttachShader = reinterpret_cast(get_proc_address("glAttachObjectARB")); + glCompileShader = reinterpret_cast(get_proc_address("glCompileShaderARB")); + glCreateProgram = reinterpret_cast(get_proc_address("glCreateProgramObjectARB")); + glCreateShader = reinterpret_cast(get_proc_address("glCreateShaderObjectARB")); + glDeleteProgram = reinterpret_cast(get_proc_address("glDeleteObjectARB")); + glDeleteShader = reinterpret_cast(get_proc_address("glDeleteObjectARB")); + glDetachShader = reinterpret_cast(get_proc_address("glDetachObjectARB")); + glGetActiveUniform = reinterpret_cast(get_proc_address("glGetActiveUniformARB")); + glGetAttachedShaders = reinterpret_cast(get_proc_address("glGetAttachedObjectsARB")); + glGetProgramInfoLog = reinterpret_cast(get_proc_address("glGetInfoLogARB")); + glGetProgramiv = reinterpret_cast(get_proc_address("glGetObjectParameterivARB")); + glGetShaderInfoLog = reinterpret_cast(get_proc_address("glGetInfoLogARB")); + glGetShaderSource = reinterpret_cast(get_proc_address("glGetShaderSourceARB")); + glGetShaderiv = reinterpret_cast(get_proc_address("glGetObjectParameterivARB")); + glGetUniformLocation = reinterpret_cast(get_proc_address("glGetUniformLocationARB")); + glGetUniformfv = reinterpret_cast(get_proc_address("glGetUniformfvARB")); + glGetUniformiv = reinterpret_cast(get_proc_address("glGetUniformivARB")); + glLinkProgram = reinterpret_cast(get_proc_address("glLinkProgramARB")); + glShaderSource = reinterpret_cast(get_proc_address("glShaderSourceARB")); + glUniform1f = reinterpret_cast(get_proc_address("glUniform1fARB")); + glUniform1fv = reinterpret_cast(get_proc_address("glUniform1fvARB")); + glUniform1i = reinterpret_cast(get_proc_address("glUniform1iARB")); + glUniform1iv = reinterpret_cast(get_proc_address("glUniform1ivARB")); + glUniform2f = reinterpret_cast(get_proc_address("glUniform2fARB")); + glUniform2fv = reinterpret_cast(get_proc_address("glUniform2fvARB")); + glUniform2i = reinterpret_cast(get_proc_address("glUniform2iARB")); + glUniform2iv = reinterpret_cast(get_proc_address("glUniform2ivARB")); + glUniform3f = reinterpret_cast(get_proc_address("glUniform3fARB")); + glUniform3fv = reinterpret_cast(get_proc_address("glUniform3fvARB")); + glUniform3i = reinterpret_cast(get_proc_address("glUniform3iARB")); + glUniform3iv = reinterpret_cast(get_proc_address("glUniform3ivARB")); + glUniform4f = reinterpret_cast(get_proc_address("glUniform4fARB")); + glUniform4fv = reinterpret_cast(get_proc_address("glUniform4fvARB")); + glUniform4i = reinterpret_cast(get_proc_address("glUniform4iARB")); + glUniform4iv = reinterpret_cast(get_proc_address("glUniform4ivARB")); + glUniformMatrix2fv = reinterpret_cast(get_proc_address("glUniformMatrix2fvARB")); + glUniformMatrix3fv = reinterpret_cast(get_proc_address("glUniformMatrix3fvARB")); + glUniformMatrix4fv = reinterpret_cast(get_proc_address("glUniformMatrix4fvARB")); + glUseProgram = reinterpret_cast(get_proc_address("glUseProgramObjectARB")); + glValidateProgram = reinterpret_cast(get_proc_address("glValidateProgramARB")); return Extension::EXTENSION; } return Extension::UNSUPPORTED;