X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fanimation.cpp;h=c0b508180b0da9f8676cd12e6f5c74a4a77cede1;hb=2b779717e42b514210f7128cf9aee2276650e003;hp=efb67c972ded72ad916c286def76bd34bf5de28c;hpb=164d77011ab4ebe76c9bf2b7ed8d8dd8ebc20e61;p=libs%2Fgl.git diff --git a/source/animation.cpp b/source/animation.cpp index efb67c97..c0b50818 100644 --- a/source/animation.cpp +++ b/source/animation.cpp @@ -3,6 +3,7 @@ #include #include "animation.h" #include "armature.h" +#include "error.h" #include "keyframe.h" #include "pose.h" @@ -16,6 +17,10 @@ Animation::Animation(): looping(false) { } +// Avoid synthesizing ~RefPtr in files including animation.h +Animation::~Animation() +{ } + void Animation::set_armature(const Armature &a) { armature = &a; @@ -58,18 +63,17 @@ Animation::AxisInterpolation::AxisInterpolation(const double *axis1, const doubl { // Compute a normalized vector halfway between the two endpoints double half[3]; - double len = 0; + double a1_len = 0; + double h_len = 0; for(unsigned i=0; i<3; ++i) { half[i] = (axis1[i]+axis2[i])/2; - len += half[i]*half[i]; + a1_len += axis1[i]*axis1[i]; + h_len += half[i]*half[i]; } - len = sqrt(len); - for(unsigned i=0; i<3; ++i) - half[i] /= len; // Compute correction factors for smooth interpolation - double cos_half = axis1[0]*half[0]+axis1[1]*half[1]+axis1[2]*half[2]; + double cos_half = (axis1[0]*half[0]+axis1[1]*half[1]+axis1[2]*half[2])/sqrt(a1_len*h_len); double angle = acos(cos_half); slope = (angle ? angle/tan(angle) : 1); scale = cos_half; @@ -206,7 +210,7 @@ Matrix Animation::Iterator::get_matrix() const Matrix Animation::Iterator::get_pose_matrix(unsigned link) const { if(!animation.armature) - throw logic_error("Animation::Iterator::get_pose_matrix"); + throw invalid_operation("Animation::Iterator::get_pose_matrix"); if(link>animation.armature->get_max_link_index()) throw out_of_range("Animation::Iterator::get_pose_matrix"); @@ -219,10 +223,11 @@ Matrix Animation::Iterator::get_pose_matrix(unsigned link) const } // We must redo the base point correction since interpolation throws if off + // XXX This should probably be done on local matrices Matrix result = iter->pose_matrices[link].get(time_since_keyframe/iter->delta_t); const Vector3 &base = animation.armature->get_link(link).get_base(); Vector3 new_base = result*base; - result = Matrix::translation(base.x-new_base.x, base.y-new_base.y, base.z-new_base.z)*result; + result = Matrix::translation(base-new_base)*result; return result; }