X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fanimation.cpp;h=b1d639e7c957dbffb3ce73f43256be5e0ba52c8a;hb=fa5b232a16e11d7950e80764497f0167ec9e3b41;hp=efb67c972ded72ad916c286def76bd34bf5de28c;hpb=164d77011ab4ebe76c9bf2b7ed8d8dd8ebc20e61;p=libs%2Fgl.git diff --git a/source/animation.cpp b/source/animation.cpp index efb67c97..b1d639e7 100644 --- a/source/animation.cpp +++ b/source/animation.cpp @@ -3,6 +3,7 @@ #include #include "animation.h" #include "armature.h" +#include "error.h" #include "keyframe.h" #include "pose.h" @@ -16,6 +17,10 @@ Animation::Animation(): looping(false) { } +// Avoid synthesizing ~RefPtr in files including animation.h +Animation::~Animation() +{ } + void Animation::set_armature(const Armature &a) { armature = &a; @@ -54,23 +59,22 @@ Animation::AxisInterpolation::AxisInterpolation(): scale(0) { } -Animation::AxisInterpolation::AxisInterpolation(const double *axis1, const double *axis2) +Animation::AxisInterpolation::AxisInterpolation(const float *axis1, const float *axis2) { // Compute a normalized vector halfway between the two endpoints - double half[3]; - double len = 0; + float half[3]; + float a1_len = 0; + float h_len = 0; for(unsigned i=0; i<3; ++i) { half[i] = (axis1[i]+axis2[i])/2; - len += half[i]*half[i]; + a1_len += axis1[i]*axis1[i]; + h_len += half[i]*half[i]; } - len = sqrt(len); - for(unsigned i=0; i<3; ++i) - half[i] /= len; // Compute correction factors for smooth interpolation - double cos_half = axis1[0]*half[0]+axis1[1]*half[1]+axis1[2]*half[2]; - double angle = acos(cos_half); + float cos_half = (axis1[0]*half[0]+axis1[1]*half[1]+axis1[2]*half[2])/sqrt(a1_len*h_len); + float angle = acos(cos_half); slope = (angle ? angle/tan(angle) : 1); scale = cos_half; } @@ -85,8 +89,8 @@ Animation::MatrixInterpolation::MatrixInterpolation(const Matrix &m1, const Matr matrix1(&m1), matrix2(&m2) { - const double *m1_data = matrix1->data(); - const double *m2_data = matrix2->data(); + const float *m1_data = matrix1->data(); + const float *m2_data = matrix2->data(); for(unsigned i=0; i<3; ++i) axes[i] = AxisInterpolation(m1_data+i*4, m2_data+i*4); } @@ -95,12 +99,12 @@ Matrix Animation::MatrixInterpolation::get(float t) const { float u = t*2.0f-1.0f; - double matrix[16]; + float matrix[16]; for(unsigned i=0; i<4; ++i) { - const double *m1_col = matrix1->data()+i*4; - const double *m2_col = matrix2->data()+i*4; - double *out_col = matrix+i*4; + const float *m1_col = matrix1->data()+i*4; + const float *m2_col = matrix2->data()+i*4; + float *out_col = matrix+i*4; if(i<3) { @@ -206,7 +210,7 @@ Matrix Animation::Iterator::get_matrix() const Matrix Animation::Iterator::get_pose_matrix(unsigned link) const { if(!animation.armature) - throw logic_error("Animation::Iterator::get_pose_matrix"); + throw invalid_operation("Animation::Iterator::get_pose_matrix"); if(link>animation.armature->get_max_link_index()) throw out_of_range("Animation::Iterator::get_pose_matrix"); @@ -219,10 +223,11 @@ Matrix Animation::Iterator::get_pose_matrix(unsigned link) const } // We must redo the base point correction since interpolation throws if off + // XXX This should probably be done on local matrices Matrix result = iter->pose_matrices[link].get(time_since_keyframe/iter->delta_t); const Vector3 &base = animation.armature->get_link(link).get_base(); Vector3 new_base = result*base; - result = Matrix::translation(base.x-new_base.x, base.y-new_base.y, base.z-new_base.z)*result; + result = Matrix::translation(base-new_base)*result; return result; }