X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fanimation.cpp;h=1aa8242aca1eca403d10e3cb33a6f9d9fd8d1bc6;hb=44ac1183d7a4d54088561cc7ce8fe5f3120c4b35;hp=e7174adc1bdab351a9799edb9af197d1b840c25f;hpb=57fc4142e0b19a21f61c60b00f8310d5d2c27871;p=libs%2Fgl.git diff --git a/source/animation.cpp b/source/animation.cpp index e7174adc..1aa8242a 100644 --- a/source/animation.cpp +++ b/source/animation.cpp @@ -3,6 +3,7 @@ #include #include "animation.h" #include "armature.h" +#include "error.h" #include "keyframe.h" #include "pose.h" @@ -46,7 +47,6 @@ void Animation::prepare_keyframe(TimedKeyFrame &tkf) return; tkf.prepare(); - } @@ -153,7 +153,7 @@ void Animation::TimedKeyFrame::prepare() pose_matrices.resize(max_index+1); const Pose *pose1 = prev->keyframe->get_pose(); const Pose *pose2 = keyframe->get_pose(); - Matrix identity; + static Matrix identity; for(unsigned i=0; i<=max_index; ++i) { const Matrix &matrix1 = (pose1 ? pose1->get_link_matrix(i) : identity); @@ -207,11 +207,24 @@ Matrix Animation::Iterator::get_matrix() const Matrix Animation::Iterator::get_pose_matrix(unsigned link) const { if(!animation.armature) - throw logic_error("Animation::Iterator::get_pose_matrix"); + throw invalid_operation("Animation::Iterator::get_pose_matrix"); if(link>animation.armature->get_max_link_index()) throw out_of_range("Animation::Iterator::get_pose_matrix"); - return iter->pose_matrices[link].get(time_since_keyframe/iter->delta_t); + if(!iter->prev) + { + if(const Pose *pose = iter->keyframe->get_pose()) + return pose->get_link_matrix(link); + else + return Matrix(); + } + + // We must redo the base point correction since interpolation throws if off + Matrix result = iter->pose_matrices[link].get(time_since_keyframe/iter->delta_t); + const Vector3 &base = animation.armature->get_link(link).get_base(); + Vector3 new_base = result*base; + result = Matrix::translation(base.x-new_base.x, base.y-new_base.y, base.z-new_base.z)*result; + return result; } @@ -244,7 +257,10 @@ void Animation::Loader::keyframe(const string &n) void Animation::Loader::keyframe_inline() { RefPtr kf = new KeyFrame; - load_sub(*kf); + if(coll) + load_sub(*kf, get_collection()); + else + load_sub(*kf); TimedKeyFrame tkf(obj); tkf.time = current_time;