X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fanimatedobject.h;h=f9b8824e1832932786189a99a9b2ca8a58eb2f3d;hb=ed7ca8892daceebb963950945fed5e75bd96a8a1;hp=23333ee53dfb4e5e347c97ed97d7c05b033e737a;hpb=00d926c3fe134820139a925cfac28cd64729db93;p=libs%2Fgl.git diff --git a/source/animatedobject.h b/source/animatedobject.h index 23333ee5..f9b8824e 100644 --- a/source/animatedobject.h +++ b/source/animatedobject.h @@ -2,6 +2,7 @@ #define MSP_GL_ANIMATEDOBJECT_H_ #include +#include #include #include "keyframe.h" #include "matrix.h" @@ -16,7 +17,7 @@ An object instance that can be animated by an AnimationPlayer. class AnimatedObject: public ObjectInstance { public: - class Loader: public DataFile::ObjectLoader + class Loader: public DataFile::DerivedObjectLoader { public: Loader(AnimatedObject &); @@ -37,7 +38,10 @@ public: ~AnimatedObject(); void set_pose_matrix(unsigned, const Matrix &); - void set_uniform(const std::string &, const KeyFrame::AnimatedUniform &); + ProgramData &get_shader_data(); + const ProgramData &get_shader_data() const; + + DEPRECATED void set_uniform(const std::string &, const KeyFrame::AnimatedUniform &); virtual const Matrix *get_matrix() const { return &matrix; }