X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fambientocclusion.h;h=ff1e82443c972bb7d8fee12bf011aa2e3b3e9ea9;hb=c1e297b01f07be122e9909a1ae9c04f0c51dfc21;hp=8b0b0fcdd543a17246642ed5fca945c2606fb8b6;hpb=a525c632144d3dcefe373916bdde789727d2230d;p=libs%2Fgl.git diff --git a/source/ambientocclusion.h b/source/ambientocclusion.h index 8b0b0fcd..ff1e8244 100644 --- a/source/ambientocclusion.h +++ b/source/ambientocclusion.h @@ -20,19 +20,45 @@ http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion */ class AmbientOcclusion: public PostProcessor { +public: + struct Template: PostProcessor::Template + { + class Loader: public DataFile::DerivedObjectLoader + { + public: + Loader(Template &); + }; + + unsigned n_samples; + float occlusion_radius; + float darkness; + float edge_depth_threshold; + + Template(); + + virtual AmbientOcclusion *create(unsigned, unsigned) const; + }; + private: Texture2D rotate_lookup; RenderTarget occlude_target; Texturing texturing; Program occlude_shader; Program combine_shader; - ProgramData shdata; + mutable ProgramData shdata; const Mesh &quad; public: - AmbientOcclusion(unsigned, unsigned, float); + AmbientOcclusion(unsigned, unsigned, float = 1.0f); + +private: + static float random(unsigned &); + +public: + void set_n_samples(unsigned); + void set_occlusion_radius(float); + void set_edge_depth_threshold(float); - void set_depth_ratio(float); void set_darkness(float); virtual void render(Renderer &, const Texture2D &, const Texture2D &);