X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fambientocclusion.h;h=fc930bad80139fa6eafbb26d5bb49bd9639a6365;hb=8ec12629c4808588b0eaef88147e22fa658ac990;hp=704ddb25d8c0ed673455a765d39ba8ae64ef96be;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/ambientocclusion.h b/source/ambientocclusion.h index 704ddb25..fc930bad 100644 --- a/source/ambientocclusion.h +++ b/source/ambientocclusion.h @@ -6,6 +6,7 @@ #include "postprocessor.h" #include "program.h" #include "programdata.h" +#include "rendertarget.h" #include "texture2d.h" #include "texturing.h" @@ -20,16 +21,15 @@ http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion class AmbientOcclusion: public PostProcessor { private: - Texture2D occlusion; Texture2D rotate_lookup; - Framebuffer fbo; + RenderTarget occlude_target; Texturing occlude_texturing; Program occlude_shader; ProgramData occlude_shdata; Texturing combine_texturing; Program combine_shader; ProgramData combine_shdata; - Mesh quad; + const Mesh &quad; public: AmbientOcclusion(unsigned, unsigned, float); @@ -37,7 +37,7 @@ public: void set_depth_ratio(float); void set_darkness(float); - virtual void render(const Texture2D &, const Texture2D &); + virtual void render(Renderer &, const Texture2D &, const Texture2D &); }; } // namespace GL