X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fambientocclusion.h;h=aae5fb29b8c45449759e590da4d4bced27f0dfd5;hb=d1e3975c163694d7bca6417463462be950019e5e;hp=1866baee4eb57aeeb95c2fd32206f8c0ff8602c5;hpb=c216893af147042e40c389e2530e71277c343044;p=libs%2Fgl.git diff --git a/source/ambientocclusion.h b/source/ambientocclusion.h index 1866baee..aae5fb29 100644 --- a/source/ambientocclusion.h +++ b/source/ambientocclusion.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_AMBIENTOCCLUSION_H_ #define MSP_GL_AMBIENTOCCLUSION_H_ @@ -36,15 +29,15 @@ private: Texturing combine_texturing; Program combine_shader; ProgramData combine_shdata; - Mesh quad; - float darkness; + const Mesh &quad; public: AmbientOcclusion(unsigned, unsigned, float); + void set_depth_ratio(float); void set_darkness(float); - virtual void render(const Texture2D &, const Texture2D &); + virtual void render(Renderer &, const Texture2D &, const Texture2D &); }; } // namespace GL