X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fambientocclusion.h;h=aae5fb29b8c45449759e590da4d4bced27f0dfd5;hb=a48aaa402e2aacab780805f529cde4ded7ae3f59;hp=4affd04987aef3f1b6ce6c5c71b99bf12a2a4b64;hpb=5687bb2b8cd7715b5a5c5bb1d75f42992a23a56c;p=libs%2Fgl.git diff --git a/source/ambientocclusion.h b/source/ambientocclusion.h index 4affd049..aae5fb29 100644 --- a/source/ambientocclusion.h +++ b/source/ambientocclusion.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_AMBIENTOCCLUSION_H_ #define MSP_GL_AMBIENTOCCLUSION_H_ @@ -36,7 +29,7 @@ private: Texturing combine_texturing; Program combine_shader; ProgramData combine_shdata; - Mesh quad; + const Mesh &quad; public: AmbientOcclusion(unsigned, unsigned, float); @@ -44,7 +37,7 @@ public: void set_depth_ratio(float); void set_darkness(float); - virtual void render(const Texture2D &, const Texture2D &); + virtual void render(Renderer &, const Texture2D &, const Texture2D &); }; } // namespace GL