X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fambientocclusion.h;h=8b0b0fcdd543a17246642ed5fca945c2606fb8b6;hb=4fe225bf15048fcb7a678370f87d09f2de37031a;hp=4affd04987aef3f1b6ce6c5c71b99bf12a2a4b64;hpb=5687bb2b8cd7715b5a5c5bb1d75f42992a23a56c;p=libs%2Fgl.git diff --git a/source/ambientocclusion.h b/source/ambientocclusion.h index 4affd049..8b0b0fcd 100644 --- a/source/ambientocclusion.h +++ b/source/ambientocclusion.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_AMBIENTOCCLUSION_H_ #define MSP_GL_AMBIENTOCCLUSION_H_ @@ -13,6 +6,7 @@ Distributed under the LGPL #include "postprocessor.h" #include "program.h" #include "programdata.h" +#include "rendertarget.h" #include "texture2d.h" #include "texturing.h" @@ -27,16 +21,13 @@ http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion class AmbientOcclusion: public PostProcessor { private: - Texture2D occlusion; Texture2D rotate_lookup; - Framebuffer fbo; - Texturing occlude_texturing; + RenderTarget occlude_target; + Texturing texturing; Program occlude_shader; - ProgramData occlude_shdata; - Texturing combine_texturing; Program combine_shader; - ProgramData combine_shdata; - Mesh quad; + ProgramData shdata; + const Mesh &quad; public: AmbientOcclusion(unsigned, unsigned, float); @@ -44,7 +35,7 @@ public: void set_depth_ratio(float); void set_darkness(float); - virtual void render(const Texture2D &, const Texture2D &); + virtual void render(Renderer &, const Texture2D &, const Texture2D &); }; } // namespace GL