X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fambientocclusion.h;h=6c2c5d7eea938daa6be0e6e5ce2387dd2a361660;hb=bc1675de82ea5c4a07bea4c5afa9c59c497464d2;hp=fc930bad80139fa6eafbb26d5bb49bd9639a6365;hpb=8ec12629c4808588b0eaef88147e22fa658ac990;p=libs%2Fgl.git diff --git a/source/ambientocclusion.h b/source/ambientocclusion.h index fc930bad..6c2c5d7e 100644 --- a/source/ambientocclusion.h +++ b/source/ambientocclusion.h @@ -20,21 +20,47 @@ http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion */ class AmbientOcclusion: public PostProcessor { +public: + struct Template: PostProcessor::Template + { + class Loader: public DataFile::DerivedObjectLoader + { + public: + Loader(Template &); + }; + + unsigned n_samples; + float occlusion_radius; + float darkness; + float edge_depth_threshold; + + Template(); + + virtual AmbientOcclusion *create(unsigned, unsigned) const; + }; + private: Texture2D rotate_lookup; RenderTarget occlude_target; - Texturing occlude_texturing; + Texturing texturing; Program occlude_shader; - ProgramData occlude_shdata; - Texturing combine_texturing; Program combine_shader; - ProgramData combine_shdata; - const Mesh &quad; + mutable ProgramData shdata; + RefPtr quad; + RefPtr linear_sampler; + RefPtr nearest_sampler; + +public: + AmbientOcclusion(unsigned, unsigned, float = 1.0f); + +private: + static float random(unsigned &); public: - AmbientOcclusion(unsigned, unsigned, float); + void set_n_samples(unsigned); + void set_occlusion_radius(float); + void set_edge_depth_threshold(float); - void set_depth_ratio(float); void set_darkness(float); virtual void render(Renderer &, const Texture2D &, const Texture2D &);